[games_access] Game Accessibility Suite, and first prototype...
Eelke Folmer
eelke.folmer at gmail.com
Mon Jan 21 17:30:19 EST 2008
Hi Mike,
Sounds very promising.
> When I've got the user interface code done, it will be a runtime
> control - all that needs to happen there is for a multiplier to be
> changed and a base time offset reset.
So you basically run it in a shell ? I was thinking maybe you can kind
of hook it up to a button on a controller that just slows the game
down to a certain speed when tapped. (Kind of like the old turbo
button we had on the 286/386) That way you can still play the game
full screen and players can activate it runtime. I'm assuming you have
to do a context switch to get back to the slowdown shell and slow the
game down? the only problem I would foresee is that player using this
tool already have a hard time interacting and would not really prefer
an additional button. (Robert do you have any ideas on this? do you
have an extra button to spare on your quad controller?)
Cheers eelke
> > On 14/01/2008, Michael Ellison <devellison at gmail.com> wrote:
> > > Greetings,
> > > Just wanted to post a note if any of ya'll are interested... I've
> > > started an open source project on SourceForge.net to create a suite of
> > > utilities to make modern Win32 games more accessible. Currently
> > > trying to figure out a good way to do external captioning with Reid,
> > > and I have a few other utility projects going at the moment.
> > >
> > > I've finished my first prototype utility using the common libraries
> > > I'm building up. It is called GASThrottle, and should allow you to
> > > slow down many modern games on Windows to 10%-90% speed. I've tested
> > > it with Doom 3 and Far Cry with great success, and others with mixed
> > > results - e.g. it crashes BioShock ;( . When I looked, I didn't find
> > > much out there that did this for modern games that worked, although I
> > > found a few that didn't and some that work *great* for old DOS games.
> > >
> > > If there is already a free utility out there that does this well,
> > > please tell me :)
> > > Right now it's just a command line app, but if it looks useful to
> > > people I'll eventually make it all nice and pretty.
> > >
> > > Anyway, if anyone has ideas/suggestions on this or other utilities to
> > > add to the suite, please email me or post in the project's
> > > forums/tracker.
> > >
> > > Download page: http://sourceforge.net/project/showfiles.php?group_id=212119&package_id=258851
> > > Code Docs: http://gameaccess.sourceforge.net
> > > Project URL: http://sourceforge.net/projects/gameaccess
> > > Source Repository:
> > > https://gameaccess.svn.sourceforge.net/svnroot/gameaccess/trunk/
> > >
> > > Cheers,
> > > Mike
> > > _______________________________________________
> > > games_access mailing list
> > > games_access at igda.org
> > > http://seven.pairlist.net/mailman/listinfo/games_access
> > >
> >
> >
> > --
> > ----------------------------------------------------------------------------
> > Eelke Folmer Assistant Professor
> > Department of CS&E/171
> > University of Nevada Reno, Nevada 89557
> > Game interaction design www.helpyouplay.com
> > ----------------------------------------------------------------------------
> >
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> >
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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