[games_access] Survey: 'Disabled Gamers' Comprise 20% of CasualVideo Games Audience
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Wed Jun 25 18:50:10 EDT 2008
I've blogged a little on statistics that people have been recently posting
on:
http://gameaccessibility.blogspot.com/2008/06/statistics.html
Must say that I was really pleased to find a Colour Blind option within
PopCap's game Peggle Deluxe. Maybe they'll consider a one-button version or
at least a much easier version - perhaps with many more balls.
I've also posted a little on Special Effect:
http://switchgaming.blogspot.com/2008/06/special-effect-roadshow.html
http://switchgaming.blogspot.com/2008/06/game-for-helen-special-effect.html
And I've yet to get around to posting anything on this:
http://kotaku.com/5019333/nintendo-hooks-up-hospitalized-kids-with-wii-fun-centers
Barrie
----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, June 11, 2008 11:01 PM
Subject: [games_access] Survey: 'Disabled Gamers' Comprise 20% of
CasualVideo Games Audience
> Coincidentally this just came by, it's a real study focusing on casual
> games and the relationship with disabled gamers.
> http://www.breitbart.com/article.php?id=prnw.20080611.AQW016&show_article=1
>
> With bejewelled as their flagship, maybe they can implement our rotate
> and extend mechanism to make it accessible to physically disabled?
>
> http://www.youtube.com/watch?v=cdwZiQsbrck
> http://gem.eelke.com
>
>
> Cheers Eelke
>
>
> --
> ----------------------------------------------------------------------------
> Eelke Folmer Assistant Professor
> Department of CS&E/171
> University of Nevada Reno, Nevada 89557
> Game interaction design www.eelke.com
> ----------------------------------------------------------------------------
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