[games_access] Robert Florio's movie. New copy?

Reid Kimball reid at rbkdesign.com
Thu May 22 17:14:53 EDT 2008


Hi Robert, I'd like a copy of your new DVD please. Thanks!

-Reid

On Wed, May 21, 2008 at 8:26 AM, Robert Florio <arthit73 at cablespeed.com> wrote:
> Attention anyone who bought a copy of my documentary.  Play at all or you
> were not able to finish watching the movie because of technical problems
> reading the desk please let me know send me a message off line of this list
> and I'll send you a new copy.  I had copies made professionally from an
> outsourced company.  Should have no problem watching them now.  Thanks.
>
>
>
> Robert
>
> arthit73 at cablespeed.com
>
>
>
> ________________________________
>
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Barrie Ellis
> Sent: Wednesday, May 21, 2008 5:52 AM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Games for Health 2008 and Game
> AccessibilityWorkshop
>
>
>
> Thanks Michelle - great post. I've blogged a little of these simultaneous
> two events on-line:
>
>
>
> http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html
>
>
>
> We had a fascinating few of hours at the Game Accessibility Workshop. Got a
> chance to speak to the lead figures in the development of the quiz-game Buzz
> (which has been a huge success in the UK) as well as a guy developing GPS
> based games to get people gaming outdoors.
>
>
>
> A short video that Robert Florio has posted previously opened proceedings -
> followed by a lot of discussion with people from a wide range of
> backgrounds.
>
>
>
> An accessible game play area was put on - including audio games (including
> those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco
> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how
> easy it can be to create tailor made controls. I also demonstrated what you
> can do with Space Invaders on MAME. I used 4Noah to reduce left and right
> down to a single button. I used an adapted controller and JoyToKey to
> connect a large single button. I used MAME cheats to turn on Auto-fire, and
> also to turn off the Space Invaders firing back. I then kicked in CPU Killer
> to slow the game down further. Sensing that I was possibly baffling some of
> the audience with the complexity needed - I also showed off "Aurikon" which
> is a one-button game from the off with excellent speed and difficulty
> options - and featuring a one-button scan and select menu...
>
>
>
> Tried to get across to the Buzz team that it would have made all the
> difference for some gamers to be able to use their own controllers (i.e.
> include JoyPad compatibility) - and also to the option to switch off the
> timer.
>
>
>
> Buzz does have some great accessibility features already though - relatively
> simple controls - quick start options - frequent instructions that can be
> skipped. The school version of Buzz also had removed the berating the
> last-placed player received - with the hope that this would reduce any
> bullying. I did mention that I thought this was a great idea. Everybody's
> Golf gets a bit annoying when you putt the ball over par and your character
> falls to the ground in dispair and the crowd boo you. Would be nice to turn
> that off - as to putt the ball at all for some gamers is a great
> achievement...
>
>
>
> Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary
> Smith at the University of Sussex for.
>
>
>
>
>
> Barrie
>
> www.OneSwitch.org.uk
>
>
>
>
>
>
>
>
>
> ----- Original Message -----
>
> From: d. michelle hinn
>
> To: IGDA Games Accessibility SIG Mailing List
>
> Sent: Tuesday, May 13, 2008 1:43 PM
>
> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility
> Workshop
>
>
>
> Hi Barrie and everyone on the GA list!
>
>
>
> Yes, a few of us were at the Games for Health conference and are submitting
> our slides online so that they can be linked to the video that Ben
> generously recorded of our whole day's event. So now we have a nice
> collection of videos that we'll be able to put on YouTube or whatnot for
> free so we can point game devs, government agencies, funders, etc to these
> resources to show a little bit of what we do! How cool is that? :)
>
>
>
> The conference was great, although I sprained my ankle toward the end
> (believe it or not it happen when I was walking barefoot in the rain and NOT
> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok --
> just have a splint -- no breaks. I think it's a bit funny, actually, so if
> you feel like laughing...please do! I am! :D
>
>
>
> So we had an all day workshop where we had talks by old and new friends!
> Lots of very interesting and diverse talks and it was well received. I'm
> writing an article for AbleGamers right now that can be co-linked from our
> blog and anyone else's. I thought that it would be good to get an official
> report up in as many venues as possible and with AbleGamers we now can reach
> so many more consumers than we ever have as a SIG. So I'd like to thank Mark
> and Stephanie from there for helping us grow this side of things that we
> haven't been able to get to because we're more industry focused most of the
> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of
> the SIG. They have stepped up to the plate to help at GDC when I was not
> feeling well and then Mark delivered an excellent talk as well. So I just
> want to plug them again because as SIG members they have done a lot and the
> community that they run is top notch. I encourage everyone who is not
> already a member of AbleGamers (ablegamers.com) to check it out if you
> haven't had the chance to yet and to join the community.
>
>
>
> Ah back to Games for Health -- In addition to Mark and myself from the SIG,
> we had Lynn talking about accessible gaming in the classroom, Eleanor from
> 7-128 talking about the ALERT project, Giannis talking about "Game Over,"
> Kevin Bierre talking on research in the field of GA and how to include
> accessibility into the university gaming curriculum, Mark talking about
> AbleGamers and the gamers with disabilities community, Eric Walker talking
> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and
> his documentary. We also heard from some folks at AT for kids and Ben Heck
> (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer
> cooked up a great surprise for the next day -- one handed guitar hero (check
> out ablegamers for more on this -- Mark's already posted about this). And,
> of course, we had Ben Sawyer talking about how we fit into the games for
> health field. I hope that I haven't forgotten anyone! There were so many
> great talks and a LOT of diversity of attitudes (in a healthy way) about
> game accessibility. This will be in my article and I'll post the link when
> it's up on AbleGamers!
>
>
>
> Anyway, I think we had a great first showing for a full day workshop and I
> know that we are all brimming with ideas about how to make our participation
> bigger and better next year! :)
>
>
>
> Michelle
>
>
>
> How did the Games for Health conference go - I remember we were speaking at
> the same times.
>
>
>
> Robert, you'll be pleased to know that a short video clip of yours opened
> proceedings at the Game Accessibility Workshop in Sussex, Essex - which was
> very well received all round. I'll post a bit more later. Meanwhile - how
> did your talk go?
>
>
>
>
>
> Barrie
>
> www.OneSwitch.org.uk
>
>
>
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>
>
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