[games_access] Robert Florio's movie. New copy?

Reid Kimball reid at rbkdesign.com
Thu May 22 18:29:35 EDT 2008


It played fine but the sound was hard to hear. Does the new version
have fixed sound? If not then no need to send another copy.

-Reid

On Thu, May 22, 2008 at 3:03 PM, Robert Florio <arthit73 at cablespeed.com> wrote:
> Thanks . did your copy not play ?
> Ok
> Stay posted
>
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of Reid Kimball
> Sent: Thursday, May 22, 2008 5:15 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Robert Florio's movie. New copy?
>
> Hi Robert, I'd like a copy of your new DVD please. Thanks!
>
> -Reid
>
> On Wed, May 21, 2008 at 8:26 AM, Robert Florio <arthit73 at cablespeed.com>
> wrote:
>> Attention anyone who bought a copy of my documentary.  Play at all or you
>> were not able to finish watching the movie because of technical problems
>> reading the desk please let me know send me a message off line of this
> list
>> and I'll send you a new copy.  I had copies made professionally from an
>> outsourced company.  Should have no problem watching them now.  Thanks.
>>
>>
>>
>> Robert
>>
>> arthit73 at cablespeed.com
>>
>>
>>
>> ________________________________
>>
>> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>> On Behalf Of Barrie Ellis
>> Sent: Wednesday, May 21, 2008 5:52 AM
>> To: IGDA Games Accessibility SIG Mailing List
>> Subject: Re: [games_access] Games for Health 2008 and Game
>> AccessibilityWorkshop
>>
>>
>>
>> Thanks Michelle - great post. I've blogged a little of these simultaneous
>> two events on-line:
>>
>>
>>
>>
> http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.htm
> l
>>
>>
>>
>> We had a fascinating few of hours at the Game Accessibility Workshop. Got
> a
>> chance to speak to the lead figures in the development of the quiz-game
> Buzz
>> (which has been a huge success in the UK) as well as a guy developing GPS
>> based games to get people gaming outdoors.
>>
>>
>>
>> A short video that Robert Florio has posted previously opened proceedings
> -
>> followed by a lot of discussion with people from a wide range of
>> backgrounds.
>>
>>
>>
>> An accessible game play area was put on - including audio games (including
>> those played on a handheld Nintendo) - my old favourite - Star Trigon
> (Namco
>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how
>> easy it can be to create tailor made controls. I also demonstrated what
> you
>> can do with Space Invaders on MAME. I used 4Noah to reduce left and right
>> down to a single button. I used an adapted controller and JoyToKey to
>> connect a large single button. I used MAME cheats to turn on Auto-fire,
> and
>> also to turn off the Space Invaders firing back. I then kicked in CPU
> Killer
>> to slow the game down further. Sensing that I was possibly baffling some
> of
>> the audience with the complexity needed - I also showed off "Aurikon"
> which
>> is a one-button game from the off with excellent speed and difficulty
>> options - and featuring a one-button scan and select menu...
>>
>>
>>
>> Tried to get across to the Buzz team that it would have made all the
>> difference for some gamers to be able to use their own controllers (i.e.
>> include JoyPad compatibility) - and also to the option to switch off the
>> timer.
>>
>>
>>
>> Buzz does have some great accessibility features already though -
> relatively
>> simple controls - quick start options - frequent instructions that can be
>> skipped. The school version of Buzz also had removed the berating the
>> last-placed player received - with the hope that this would reduce any
>> bullying. I did mention that I thought this was a great idea. Everybody's
>> Golf gets a bit annoying when you putt the ball over par and your
> character
>> falls to the ground in dispair and the crowd boo you. Would be nice to
> turn
>> that off - as to putt the ball at all for some gamers is a great
>> achievement...
>>
>>
>>
>> Anyway - very enjoyable day - which I can thank Graham McAllister and
> Hilary
>> Smith at the University of Sussex for.
>>
>>
>>
>>
>>
>> Barrie
>>
>> www.OneSwitch.org.uk
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----
>>
>> From: d. michelle hinn
>>
>> To: IGDA Games Accessibility SIG Mailing List
>>
>> Sent: Tuesday, May 13, 2008 1:43 PM
>>
>> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility
>> Workshop
>>
>>
>>
>> Hi Barrie and everyone on the GA list!
>>
>>
>>
>> Yes, a few of us were at the Games for Health conference and are
> submitting
>> our slides online so that they can be linked to the video that Ben
>> generously recorded of our whole day's event. So now we have a nice
>> collection of videos that we'll be able to put on YouTube or whatnot for
>> free so we can point game devs, government agencies, funders, etc to these
>> resources to show a little bit of what we do! How cool is that? :)
>>
>>
>>
>> The conference was great, although I sprained my ankle toward the end
>> (believe it or not it happen when I was walking barefoot in the rain and
> NOT
>> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok --
>> just have a splint -- no breaks. I think it's a bit funny, actually, so if
>> you feel like laughing...please do! I am! :D
>>
>>
>>
>> So we had an all day workshop where we had talks by old and new friends!
>> Lots of very interesting and diverse talks and it was well received. I'm
>> writing an article for AbleGamers right now that can be co-linked from our
>> blog and anyone else's. I thought that it would be good to get an official
>> report up in as many venues as possible and with AbleGamers we now can
> reach
>> so many more consumers than we ever have as a SIG. So I'd like to thank
> Mark
>> and Stephanie from there for helping us grow this side of things that we
>> haven't been able to get to because we're more industry focused most of
> the
>> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss
> of
>> the SIG. They have stepped up to the plate to help at GDC when I was not
>> feeling well and then Mark delivered an excellent talk as well. So I just
>> want to plug them again because as SIG members they have done a lot and
> the
>> community that they run is top notch. I encourage everyone who is not
>> already a member of AbleGamers (ablegamers.com) to check it out if you
>> haven't had the chance to yet and to join the community.
>>
>>
>>
>> Ah back to Games for Health -- In addition to Mark and myself from the
> SIG,
>> we had Lynn talking about accessible gaming in the classroom, Eleanor from
>> 7-128 talking about the ALERT project, Giannis talking about "Game Over,"
>> Kevin Bierre talking on research in the field of GA and how to include
>> accessibility into the university gaming curriculum, Mark talking about
>> AbleGamers and the gamers with disabilities community, Eric Walker talking
>> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController
> and
>> his documentary. We also heard from some folks at AT for kids and Ben Heck
>> (the infamous hardware hacker who had some cool stuff (and he and Ben
> Sawyer
>> cooked up a great surprise for the next day -- one handed guitar hero
> (check
>> out ablegamers for more on this -- Mark's already posted about this). And,
>> of course, we had Ben Sawyer talking about how we fit into the games for
>> health field. I hope that I haven't forgotten anyone! There were so many
>> great talks and a LOT of diversity of attitudes (in a healthy way) about
>> game accessibility. This will be in my article and I'll post the link when
>> it's up on AbleGamers!
>>
>>
>>
>> Anyway, I think we had a great first showing for a full day workshop and I
>> know that we are all brimming with ideas about how to make our
> participation
>> bigger and better next year! :)
>>
>>
>>
>> Michelle
>>
>>
>>
>> How did the Games for Health conference go - I remember we were speaking
> at
>> the same times.
>>
>>
>>
>> Robert, you'll be pleased to know that a short video clip of yours opened
>> proceedings at the Game Accessibility Workshop in Sussex, Essex - which
> was
>> very well received all round. I'll post a bit more later. Meanwhile - how
>> did your talk go?
>>
>>
>>
>>
>>
>> Barrie
>>
>> www.OneSwitch.org.uk
>>
>>
>>
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>>
>>
>>
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>>
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