[games_access] games_access Digest, Vol 54, Issue 12
BlazeEagle
blazeeagle at suddenlink.net
Wed Nov 19 10:28:42 EST 2008
I don't mean this in a negative way mind you, but, From my novice & very
basic understanding, While it can do a great deal, A.I. Isn't the holy grail
many act like it is.
Aaron Baker
----- Original Message -----
From: <games_access-request at igda.org>
To: <games_access at igda.org>
Sent: Wednesday, November 19, 2008 10:00 AM
Subject: games_access Digest, Vol 54, Issue 12
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> Today's Topics:
>
> 1. one switch gaming (Sandra Uhling)
> 2. Re: one switch gaming (Barrie Ellis)
> 3. Frets on Fire (Barrie Ellis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 18 Nov 2008 21:49:29 +0100
> From: Sandra Uhling <sandra_uhling at web.de>
> Subject: [games_access] one switch gaming
> To: games_access at igda.org
> Message-ID: <511525781 at web.de>
> Content-Type: text/plain; charset=iso-8859-15
>
> Hi,
>
> I thought about One Switch gaming.
> It is still hard to imagine.
>
> But I have two example that I find easy to imagine:
>
> Mainstream driving game:
> It should be possible to play it with just one button.
> For example one button for the speed.
> All other things are made with AI.
>
> The gamer can play with his friends.
> Mainstream game have great cars, tracks and graphics.
> There is no reason, why it should be no fun to play it with just one
> button.
>
>
>
> DJ Simulation Game:
> Konami has a DJ Game Series Beatmania IIDX:
> The games are for Arcade and for PS2.
> Here a seven button controller is used.
> http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg
>
> There are also five button controller:
> (From the older version of the game)
> To make the seven button game playable, the last two buttons can be made
> automatic.
>
>
> I think is is a great thing.
> Also the other buttons can be done automatically.
> So people can play it also with just one button.
> It would also be great, when people could play together
> and share the buttons, that are used.
>
>
> Automatic scanning menu questions:
> Should the first menu be usable with one button ?
> When it is an automatic scanning menu, can it be
> used still "normally" ?
>
> When only the first menu is automatic scanning:
> There should be a possibility to activate the automatic scanning
> from the first menu for all menus ?
>
> Best regards,
> Sandra
>
>
>
>
>
>
>
>
>
> _________________________________________________________________________
> Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL
> f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a
>
>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 19 Nov 2008 08:39:54 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: Re: [games_access] one switch gaming
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <B67298C4B1D1408BA635D9C86E4C2E56 at oneswitch>
> Content-Type: text/plain; format=flowed; charset="iso-8859-15";
> reply-type=original
>
> Hello Sandra,
>
> Race games are tricky to implement well with one-switch mechanics. There
> are
> some solutions though...
>
> http://www.oneswitch.org.uk/2/sd-race.htm - Try Orbit Racers. Using a
> circular or oval track can make gaming quite intuitive and fun.
>
> http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation13.htm -
> Destruction Derby on the Playstation One had barriers encompassing all the
> tracks that helped one-switch gamers to get around (accellerator jammed
> on -
> with one button controlling left for instance.
>
> http://www.oneswitch.org.uk/2/I/4Noah/4Noah.htm - 4Noah utility. Can help
> reduce game controls down. For Pole Position one player can use one-switch
> to take control over gear-changes (quick tap for high/low change) and the
> pedals (press once for accellerate - press again to coast - and loop).
> Another player can then use two switches for left-right steering. So from
> a
> game with two-pedals, a two-way gear stick and steering wheel - you can
> reduce the game down to three buttons in a very playable way.
>
> Here's a little more info:
>
> http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-for.html
>
> All this said - I have seen people share controls and have huge fun just
> pressing a switch connected to BOOST on Xbox 360 Burnout Paradise and the
> like:
>
> http://switchgaming.blogspot.com/2008/06/special-effect-roadshow.html
>
> re. your question on auto-scanning - I think as long as there is an option
> to switch it on and off from a simple game menu - but have those settings
> auto-load the next time you play is generally a fine solution.
>
>
> Barrie
> www.OneSwitch.org.uk
>
>
>
>
> ----- Original Message -----
> From: "Sandra Uhling" <sandra_uhling at web.de>
> To: <games_access at igda.org>
> Sent: Tuesday, November 18, 2008 8:49 PM
> Subject: [games_access] one switch gaming
>
>
> Hi,
>
> I thought about One Switch gaming.
> It is still hard to imagine.
>
> But I have two example that I find easy to imagine:
>
> Mainstream driving game:
> It should be possible to play it with just one button.
> For example one button for the speed.
> All other things are made with AI.
>
> The gamer can play with his friends.
> Mainstream game have great cars, tracks and graphics.
> There is no reason, why it should be no fun to play it with just one
> button.
>
>
>
> DJ Simulation Game:
> Konami has a DJ Game Series Beatmania IIDX:
> The games are for Arcade and for PS2.
> Here a seven button controller is used.
> http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg
>
> There are also five button controller:
> (From the older version of the game)
> To make the seven button game playable, the last two buttons can be made
> automatic.
>
>
> I think is is a great thing.
> Also the other buttons can be done automatically.
> So people can play it also with just one button.
> It would also be great, when people could play together
> and share the buttons, that are used.
>
>
> Automatic scanning menu questions:
> Should the first menu be usable with one button ?
> When it is an automatic scanning menu, can it be
> used still "normally" ?
>
> When only the first menu is automatic scanning:
> There should be a possibility to activate the automatic scanning
> from the first menu for all menus ?
>
> Best regards,
> Sandra
>
>
>
>
>
>
>
>
>
> _________________________________________________________________________
> Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL
> f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 19 Nov 2008 12:35:01 -0000
> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
> Subject: [games_access] Frets on Fire
> To: "IGDA Games Accessibility SIG Mailing List"
> <games_access at igda.org>
> Message-ID: <BA796530B46043E9A5C9108AABD11AD2 at oneswitch>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Nice one Eelke - great to see Kotaku pick up on this:
>
> http://kotaku.com/5092565/frets-on-fire-for-the-blind
>
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