[games_access] You Can Make a Difference
D. Michelle Hinn
hinn at uiuc.edu
Thu Dec 3 19:38:28 EST 2009
That's definitely a cool idea, Thomas!
As John pointed out, it would definitely help if we could help
developers know that things they have already done have made a
difference via purchases. That would help strengthen the idea/argument.
Michelle
On Dec 3, 2009, at 6:12 PM, <thomas at pininteractive.com> wrote:
> good idea
>
> I have been thinking about establishing a Game Accessibility Day;
> during that day game companies should spend 8 hours to implement
> one access feature in (one of) their current game(s). That is 1/365
> of their budget which for a million dollar game is approx 3000
> dollars.
>
> Kind regards,
> Thomas
>
> (Sent from my mobile)
>
> On 3 dec 2009, at 11.08, "John Bannick" <jbannick at 7128.com> wrote:
>
>> Folks,
>>
>> The SIG does more to make computer games accessible than anywhere
>> else I've found on the Web.
>>
>> Here's something additional we all can do this month.
>>
>> 1. Buy accessible games as gifts (Not necessarily ours, but anyones’)
>> 2. Suggest to friends and family that accessible games make good
>> gifts
>> 3. And, most importantly, suggest to everyone who’ll stand still
>> for a minute that they tell game companies when they’ve bought
>> their game because it was accessible.
>>
>> Our own 7-128 Software recently released Visit Salem, a travelogue
>> game. It includes over 6 hours of audio descriptions, history,
>> architecture, music and interviews. It’s also totally inaccessible
>> to players who are blind, deaf, or motion-impaired.
>>
>> Why? Because it would take an additional 6 months to make it
>> accessible. Even with a code base that includes a lot of
>> accessibility features and useful guidance from John Oliveira, a
>> colleague and head of our Massachusetts Commission for the Blind,
>> and from you and other folks I know in the accessibility community.
>>
>> I’d love to make it accessible to players who are blind, or deaf,
>> or motion-impaired. But the consensus among our management team is
>> that there are too few potential sales to justify the effort and
>> expense, at least at this time.
>>
>> Game margins are razor slim. Electronic Arts lost tens of millions
>> of dollars this year, also last year. The difference between
>> profit and loss at our small mainstream company is tiny.
>>
>> Posts by other colleagues suggest that a few more sales could help
>> pay their light bills, too.
>>
>> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own
>> experience here suggest that some mainstream game companies do
>> respond positively when you tell them “I buy your stuff because
>> you make it work for me. I buy other people’s stuff when you
>> don’t” (Recent news notwithstanding)
>>
>> So, over the next few weeks you personally can make a difference
>> by bugging people to buy accessible games and for them to tell
>> developers when they do.
>>
>> John Bannick
>> Chief Technical Officer
>> 7-128 Software
>>
>>
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