[games_access] Question Gamma 4 One Button Game Contest

D. Michelle Hinn hinn at uiuc.edu
Mon Dec 7 09:53:20 EST 2009


Sure! Send them over! :)

On Dec 7, 2009, at 8:41 AM, AudioGames wrote:

> If you want I can send you/Barrie these and some more examples I  
> made of one button interface designs (one button Tetris and one
> button Arkanoid) for the list?
>
> btw... here's some more info on Project Icecube:
>
> http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online)
> http://michielkrol.nl/?p=1 (more info)
>
>
>
>
> ----- Original Message -----
> From: "D. Michelle Hinn" <hinn at uiuc.edu>
> To: "IGDA Games Accessibility SIG Mailing List"  
> <games_access at igda.org>
> Sent: Monday, December 07, 2009 3:29 PM
> Subject: Re: [games_access] Question Gamma 4 One Button Game Contest
>
>
> Gamma 4 will be linking to a list that Barrie has created so this is
> very exciting! :) It will be nice to see an influx in one button game
> creations! :) And this is a big deal competition so we can expect to
> see some high quality submissions! The results of the competition
> will be online.
>
> Encourage friends and colleagues (and yourselves?) to enter this!
> Would be great to see some things that have been created by those who
> have already been creating one button/one switch games!
>
> Michelle
>
> On Dec 7, 2009, at 7:11 AM, AudioGames wrote:
>
>> Hi,
>>
>> You can basically design all sorts of button interaction patterns
>> so there's virtually no limit. For example:
>>
>> - button down
>> - button up
>> - button down hold 1 second
>> - button downupdownup
>> - etc.
>>
>> It is more useful to look at how the context is designed for the
>> button (the design 'after' the button is pressed). Have a look at:
>>
>> http://www.gamasutra.com/features/20050602/green_01.shtml
>>
>> And here are some examples that I designed myself:
>>
>> http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform
>> example inspired collegue Michiel Krol to design Project IceCube -
>> http://michielkrol.nl/?page_id=5)
>>
>> Again, there's no limit to interaction patterns here either as
>> there's no limit to the contexts you could design for.
>>
>> Best regards,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://creativehero.es
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Sandra Uhling" <sandra_uhling at web.de>
>> To: "'IGDA Games Accessibility SIG Mailing List'"
>> <games_access at igda.org>
>> Sent: Monday, December 07, 2009 1:53 PM
>> Subject: [games_access] Question Gamma 4 One Button Game Contest
>>
>>
>> Hi,
>>
>> I put the information in some Xing Groups :-)
>> Thanks Barrie. I hope it will great.
>> Will it be possible to see a video or play the game of the winner?
>>
>>
>> For one button game, we have on and off.
>> What kind of "Signals" do we have beside this?
>>
>> In Terrestrial Invaders there is:
>> hold the button for certain seconds to enter the pause menu
>> Is this also allowed in the contest?
>>
>>
>> For the list with example, maybe terrestrial invaders is good?
>> I like the "automatic scanning menu" :-)
>>
>>
>>
>> Best regards,
>> Sandra
>>
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