[games_access] Nano Games

oneswitch at googlemail.com oneswitch at googlemail.com
Tue Jan 6 04:15:33 EST 2009


I've passed on your comments on NanoGames.com Richard, which I'm sure will be appreciated. If anyone else would like to assist Dennis Asher in honing his accessibility interface - please do get in touch with him as he's keen for feedback:
http://www.nanogames.com/contact.php


And regarding the text client for Second Life - could you find time Eelke to maybe post a little on the IGDA GASIG Blog as I think this is a superb project?


To keep the blog lively it would be great if people could find time to post new finds there when they get a chance in 2009.

For those who have not seen our blog for a while - please do take a look down the right-side links sections as there's some great new accessible gaming blogs and sites to look at: http://gameaccessibility.blogspot.com/

Barrie
OneSwitch.org.uk


  ----- Original Message ----- 
  From: AudioGames.net 
  To: IGDA Games Accessibility SIG Mailing List 
  Sent: Monday, January 05, 2009 11:39 PM
  Subject: Re: [games_access] Nano Games


  Wow, excellent find! Really amazing! Is Dennis in contact with the SIG? Only one small remark about something that I encountered and that is the Hue-setting might not be a sufficient solution for colour blind gamers. See this example:

  http://kmt.hku.nl/~richard/ga/pic2.jpg

  In this game you have to select two pieces that are the same shape and colour. In the example above I was playing without any colour and encountered the mistake above. The solution is below:

  http://kmt.hku.nl/~richard/ga/pic1.jpg

  I like the Hue setting very much though...

  Great find, Barry!

  Greets,

  Richard




    ----- Original Message ----- 
    From: Barrie Ellis 
    To: IGDA Games Accessibility SIG Mailing List 
    Sent: Monday, January 05, 2009 11:17 PM
    Subject: [games_access] Nano Games


    Don't know if you're all aware or not of Dennis Asher's excellent Nanogames accessible web games project:

    http://www.nanogames.com/

    This from the front page:

      a.. Adjust the speed and difficulty of the games through a very wide range.

      b.. Support for alternative access methods. Nanogames can be controled using a mouse or the keyboard and even played as single switch games (controled using a mouse click or key press or any device that emulates the keyboard or mouse click). There are a wide range of such devices available from miniature and expanded keyboards, through to mouse emulators like head mouse and touch screens. 

      c.. Built-in Single Switch Scanning - all games can be played using a single switch. 

      d.. Low Vision support - the game size and contrast can be increased for seniors and low vision game players.

      e.. All the Nanogames use a uniform interface. There is no need to learn a new adaptation method for each game. It will take a little time learning how to adapt the first game, the rest is easy.



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    ----- Original Message ----- 
    From: Barrie Ellis 
    To: IGDA Games Accessibility SIG Mailing List 
    Sent: Monday, January 05, 2009 11:17 PM
    Subject: [games_access] Nano Games


    Don't know if you're all aware or not of Dennis Asher's excellent Nanogames accessible web games project:

    http://www.nanogames.com/

    This from the front page:

      a.. Adjust the speed and difficulty of the games through a very wide range.

      b.. Support for alternative access methods. Nanogames can be controled using a mouse or the keyboard and even played as single switch games (controled using a mouse click or key press or any device that emulates the keyboard or mouse click). There are a wide range of such devices available from miniature and expanded keyboards, through to mouse emulators like head mouse and touch screens. 

      c.. Built-in Single Switch Scanning - all games can be played using a single switch. 

      d.. Low Vision support - the game size and contrast can be increased for seniors and low vision game players.

      e.. All the Nanogames use a uniform interface. There is no need to learn a new adaptation method for each game. It will take a little time learning how to adapt the first game, the rest is easy.



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