[games_access] games_access Digest, Vol 57, Issue 4

Thomas Westin thomas at pininteractive.com
Tue Jan 6 05:20:26 EST 2009


and also color coding is a problem for those who are deaf + color blind

perhaps using bold for male, normal for female or some non-color  
indication (in addition to color coding)

+ similar for types, e.g
italic for hazard, normal for friendly
underscore for information

/Thomas

On 6 jan 2009, at 05.55, Reid Kimball wrote:

> I think they are very important because deaf players can't hear that
> one voice sounds female and another sound male for example. You could
> color code, but must be consistent so that players learn that green is
> always for one character and no other. But then you lose the ability
> to color code sounds by type, (hazard, friendly, information) like I
> did in Doom3[CC].
>
> Based on color theory some colors do not mix well, so yes, black
> background can pose problems for text in certain colors. Forgive me
> for not making a comprehensive list now. If someone who knows color
> theory can let us know which colors shouldn't be used for text on a
> black background please share.

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