[games_access] Nano Games
Thomas Westin
thomas at pininteractive.com
Sun Jan 11 18:11:21 EST 2009
definitely something to include on the SIG DVD for GDC, at least a URL
I'll contact Dennis
/Thomas
On 6 jan 2009, at 00.35, AudioGames.net wrote:
> Wow, excellent find! Really amazing! Is Dennis in contact with the
> SIG? Only one small remark about something that I encountered and
> that is the Hue-setting might not be a sufficient solution for
> colour blind gamers. See this example:
>
> <pic2.jpg>
>
> In this game you have to select two pieces that are the same shape
> and colour. In the example above I was playing without any colour
> and encountered the mistake above. The solution is below:
>
> <pic1.jpg>
>
> I like the Hue setting very much though...
>
> Great find, Barry!
>
> Greets,
>
> Richard
>
>
>
>
> ----- Original Message -----
> From: Barrie Ellis
> To: IGDA Games Accessibility SIG Mailing List
> Sent: Monday, January 05, 2009 11:17 PM
> Subject: [games_access] Nano Games
>
> Don't know if you're all aware or not of Dennis Asher's excellent
> Nanogames accessible web games project:
>
> http://www.nanogames.com/
>
> This from the front page:
>
> Adjust the speed and difficulty of the games through a very wide
> range.
> Support for alternative access methods. Nanogames can be controled
> using a mouse or the keyboard and even played as single switch
> games(controled using a mouse click or key press or any device that
> emulates the keyboard or mouse click). There are a wide range of
> such devices available from miniature and expanded keyboards,
> through to mouse emulators like head mouse and touch screens.
> Built-in Single Switch Scanning - all games can be played using a
> single switch.
> Low Vision support - the game size and contrast can be increased for
> seniors and low vision game players.
> All the Nanogames use a uniform interface. There is no need to learn
> a new adaptation method for each game. It will take a little time
> learning how to adapt the first game, the rest is easy.
>
>
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