[games_access] graduate course in game interaction design
Eelke Folmer
eelke.folmer at gmail.com
Wed Jan 14 19:25:41 EST 2009
Hi Reid,
Ah my bad. I should play more games to keep up to date. ;-) Thanks for
the suggestion I'll check if company of heroes can be modded to the
extent that allows for the development of a one switch or a visually
impaired interface. .
Cheers Eelke
On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
> Well, not all the games I listed are FPS. Company of Heroes is an RTS.
> Another RTS, Tom Clancy's End War uses voice comm to issue commands to
> your units. http://www.staygolinks.com/tom-clancys-endwar-voice-commands.htm
>
>
> -Reid
>
>
> On Wed, Jan 14, 2009 at 4:05 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> > Hi Reid,
> >
> > Thanks for your feedback. This graduate class also has significant
> > research component, so I'd like them to explore and develop new
> > interfaces rather than port an existing accessible interface. The
> > games you mention all have third person interaction mechanisms and
> > could be made accessible to one switch users using the mechanism we
> > developed for Gordon's trigger finger or the one switch interface we
> > developed for second life. To make them accessible to visually
> > impaired they could use the techniques used in AudioQuake or
> > Terrarformers. I think for the genre of first person shooters there
> > are ample accessible examples already and I see more benefit in
> > creating examples for other game genres that do not have such
> > examples. A result of such research may be new techniques that could
> > benefit other game genres as well.
> >
> > I understand your concerns though. Maybe you could submit a proposal
> > to google's summer of code to have a number of popular games be made
> > accessible?
> >
> > Cheers Eelke
> >
> >
> >
> > Cheers Eelke
> >
> >
> >
> >
> > On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
> >> You say students are using open source to "concentrate on modifying
> >> the interaction". My fear is that using the games listed below will
> >> not generate much publicity for successful projects because the games
> >> are unknown. What about using modding tools for popular games, like
> >> Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were
> >> robust enough to allow for changes. But my point is, using a high
> >> profile game and making it accessible could generate some much needed
> >> attention to the issue.
> >>
> >> -Reid
> >>
> >>
> >> On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> >> > Hi,
> >> >
> >> > I'm teaching a graduate seminar this semester on game interaction
> >> > design. One of student projects involves developing an accessible
> >> > interface for a game which has the following requirements:
> >> >
> >> > - The accessible interface must allow either for one switch input or
> >> > allow visually impaired to play the game.
> >> > - The chosen game must be an open source game (so students can
> >> > concentrate on modifying the interaction)
> >> > - The game must be for a game genre that does not have an accessible
> >> > version yet.
> >> > - The project must be 4-6 weeks of effort for 2-4 people.
> >> >
> >> > Though students are free to select any game I'm kind of providing them
> >> > with a list of suggestions:
> >> >
> >> > - Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer
> >> > - Dark Oberon (RTS) http://dark-oberon.sourceforge.net/
> >> > - Flight Gear (Flight simulator) http://flightgear.sourceforge.net/
> >> >
> >> > To my best knowledge these game genres do not have accessible versions
> >> > available. If you have any suggestions or recommendations for other
> >> > games please let me know.
> >> >
> >> > Thanks Eelke
> >> >
> >> > --
> >> > Eelke Folmer
> >> > Assistant Professor
> >> > Department of Computer Science and Engineering
> >> > University of Nevada, Reno
> >> > http://www.eelke.com
> >>
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> >
> >
> > --
> > Eelke Folmer
> > Assistant Professor
> > Department of Computer Science and Engineering
> > University of Nevada, Reno
> > http://www.eelke.com
> > _______________________________________________
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> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> >
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--
Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com
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