[games_access] graduate course in game interaction design

Eelke Folmer eelke.folmer at gmail.com
Wed Jan 14 19:25:41 EST 2009


Hi Reid,

Ah my bad. I should play more games to keep up to date. ;-) Thanks for
the suggestion I'll check if company of heroes can be modded to the
extent that allows for the development of a one switch or a visually
impaired interface. .

Cheers Eelke


On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
> Well, not all the games I listed are FPS. Company of Heroes is an RTS.
>  Another RTS, Tom Clancy's End War uses voice comm to issue commands to
>  your units. http://www.staygolinks.com/tom-clancys-endwar-voice-commands.htm
>
>
>  -Reid
>
>
>  On Wed, Jan 14, 2009 at 4:05 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>  > Hi Reid,
>  >
>  > Thanks for your feedback. This graduate class also has significant
>  > research component, so I'd like them to explore and develop new
>  > interfaces rather than port an existing accessible interface. The
>  > games you mention all have third person interaction mechanisms and
>  > could be made accessible to one switch users using the mechanism we
>  > developed for Gordon's trigger finger or the one switch interface we
>  > developed for second life. To make them accessible to visually
>  > impaired they could use the techniques used in AudioQuake or
>  > Terrarformers. I think for the genre of first person shooters there
>  > are ample accessible examples already and I see more benefit in
>  > creating examples for other game genres that do not have such
>  > examples. A result of such research may be new techniques that could
>  > benefit other game genres as well.
>  >
>  > I understand your concerns though. Maybe you could submit a proposal
>  > to google's summer of code to have a number of popular games be made
>  > accessible?
>  >
>  > Cheers Eelke
>  >
>  >
>  >
>  > Cheers Eelke
>  >
>  >
>  >
>  >
>  > On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
>  >> You say students are using open source to "concentrate on modifying
>  >>  the interaction". My fear is that using the games listed below will
>  >>  not generate much publicity for successful projects because the games
>  >>  are unknown. What about using modding tools for popular games, like
>  >>  Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were
>  >>  robust enough to allow for changes. But my point is, using a high
>  >>  profile game and making it accessible could generate some much needed
>  >>  attention to the issue.
>  >>
>  >>  -Reid
>  >>
>  >>
>  >>  On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>  >>  > Hi,
>  >>  >
>  >>  > I'm teaching a graduate seminar this semester on game interaction
>  >>  > design. One of student projects involves developing an accessible
>  >>  > interface for a game which has the following requirements:
>  >>  >
>  >>  > - The accessible interface must allow either for one switch input or
>  >>  > allow visually impaired to play the game.
>  >>  > - The chosen game must be an open source game (so students can
>  >>  > concentrate on modifying the interaction)
>  >>  > - The game must be for a game genre that does not have an accessible
>  >>  > version yet.
>  >>  > - The project must be 4-6 weeks of effort for 2-4 people.
>  >>  >
>  >>  > Though students are free to select any game I'm kind of providing them
>  >>  > with a list of suggestions:
>  >>  >
>  >>  > -  Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer
>  >>  > -  Dark Oberon (RTS) http://dark-oberon.sourceforge.net/
>  >>  > -  Flight Gear (Flight simulator) http://flightgear.sourceforge.net/
>  >>  >
>  >>  > To my best knowledge these game genres do not have accessible versions
>  >>  > available. If you have any suggestions or recommendations for other
>  >>  > games please let me know.
>  >>  >
>  >>  > Thanks Eelke
>  >>  >
>  >>  > --
>  >>  > Eelke Folmer
>  >>  > Assistant Professor
>  >>  > Department of Computer Science and Engineering
>  >>  > University of Nevada, Reno
>  >>  > http://www.eelke.com
>  >>
>  >> > _______________________________________________
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>  >>  >
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>  >>
>  >
>  >
>  > --
>  > Eelke Folmer
>  > Assistant Professor
>  > Department of Computer Science and Engineering
>  > University of Nevada, Reno
>  > http://www.eelke.com
>  > _______________________________________________
>  > games_access mailing list
>  > games_access at igda.org
>  > http://seven.pairlist.net/mailman/listinfo/games_access
>  >
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>


-- 
Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com



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