[games_access] eeping Southpaw, Legacy and Customizable Game Controls Alive ?
d. michelle hinn
hinn at uiuc.edu
Sat Jan 24 14:49:18 EST 2009
An example is when I worked on Halo, they were
not going to include the controls that people
were used to from older first person shooters
(like GoldenEye) until we could gather enough
evidence to convince the team that they needed to
include it whether they liked it or not. So they
have both the "legacy" and their own control
scheme, although most people I know immediately
go to "legacy" controls in the controller set up.
Basically the Halo scheme was completely backward
from what the "legacy" FPS games where like so
they compromised by giving people the choice.
Michelle
>I'm not sure now. What does Legacy mean as regards a game controller set-up?
>
>Barrie
>
>
>----- Original Message -----
>From: <mailto:ioo at ablegamers.com>Mark Barlet
>To: <mailto:games_access at igda.org>IGDA Games Accessibility SIG Mailing List
>Sent: Saturday, January 24, 2009 3:32 PM
>Subject: Re: [games_access] eeping
>Southpaw,Legacy and Customizable Game Controls
>Alive ?
>
>Southpaw is a left-handed person. Legacy means "Older"
>
>Mark
>
>On Sat, Jan 24, 2009 at 10:31 AM, Sandra Uhling
><<mailto:sandra_uhling at web.de>sandra_uhling at web.de>
>wrote:
>
>Hello,
>
>> In essence, the mission is simple: Keeping
>>Southpaw, Legacy and Customizable Game Controls
>>Alive.
>
>@Barrie
>maybe you can describe it shortly?
>
>What does "Keeping southpaw" and "Legacy Game Control" mean ?
>
>Regards,
>Sandra
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