[games_access] GAMES FOR HEALTH CONFERENCE 2009 - Call For Content(was: Re: name for project, other SIGs)
d. michelle hinn
hinn at uiuc.edu
Thu Jan 29 15:06:10 EST 2009
We're already accepted. :) Just need to come up with a new plan for
this year. And Ben and I are talking about the SIG grant money now.
>ps: deadline = 20 feb...
>
>
>----- Original Message ----- From: "AudioGames.net" <richard at audiogames.net>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Thursday, January 29, 2009 8:58 PM
>Subject: [games_access] GAMES FOR HEALTH CONFERENCE 2009 - Call For
>Content(was: Re: name for project, other SIGs)
>
>>Hey,
>>
>>Speak of the devil...
>>
>>While checking my other lists, Ben Sawyers email about this years
>>Games for Health Conference came through (copy-pasted below). Just
>>to be sure: are there any plans for that already? I checked
>>http://www.igda.org/wiki/GASIG_Projects but it's not (yet) in there.
>>
>>Greets,
>>
>>Richard
>>
>>
>>*copy paste*
>>
>>The official announcement of our Games for Health 2009 conference is
>>very soon but the call for content information is now done and I'm
>>providing it here ahead of posting it more widely:
>>
>>GAMES FOR HEALTH CONFERENCE 2009
>>Hyatt Harborside, Boston, MA
>>June 11-12, 2009
>>Pre-conference events on June 10.
>>
>>CALL FOR CONTENT
>>The 2009 Games for Health conference is set to be held on June 11-12
>>in Boston, MA. Pre-conference events on accessibility and virtual
>>worlds will take part on June 10.
>>
>>Our call for content is now officially open. Please send all
>>submissions to content at gamesforhealth.org by Jan 27, 2008. All
>>speakers receive free entry to the conference and all related events.
>>
>>Registration and official announcement of the conference will open on
>>January 5, 2009.
>>
>>TOPICS & CONTENT REQUESTED
>>The Games for Health Conference 2009 will feature over 40 sessions of
>>content. Content planned includes panels, poster sessions, general
>>lectures, case studies of projects and games, technology
>>presentations, and how-to sessions. We seek a large variety of
>>content across a range of topics and game types and health areas
>>including:
>>
>>Effectiveness of Health Games
>>Exergaming & Rehabitainment
>>Health Behavior Change
>>Disease Management & Education
>>Public Health Messaging & Patient Communication
>>Cognitive Health
>>Training & Management Sims & Occupational Recruitment
>>Accessibility for Games & Disability focused Games
>>Epidemiology
>>Pain Distraction & Stress Relief
>>CyberPsychology
>>Entertainment Games About Health or Substantial Health Related Play
>>Health Effects of Games
>>First Responders & Mass Casualty Training
>>Medical Informatics & Health Data Collection
>>Virtual Patients
>>Interface & Visualization Applications
>>Personal Health & Electronic Medical Record Systems
>>
>>For more information please see topic summaries below
>>
>>SUBMISSION REQUIREMENTS
>>Please send your submission as a plain text email, Microsoft Word
>>document, or Adobe PDF file. Email them to content at
>>gamesforhealth.org.
>>
>>If you are suggesting a specific session style please label it as
>>follows: Panel, Poster, Case Study/Demo, Lecture, How-To, etc.
>>
>>Include 2-3 Paragraph Bios for speaker(s) associated with session
>>submission
>>
>>Please list the minimum time required by your session. Minimal time
>>for presentations is 20 minutes. Maximum time is 90 minutes (Panels
>>or How-To sessions only!)
>>
>>For all submissions referencing software please provide an explanation
>>of the software's status (i.e. alpha, beta, completed, published,
>>prototype, etc.) and 1-3 screenshots with your submission. Links to
>>video demonstrations or downloadable demos may be sent in addition to
>>your screenshots.
>>
>>All sessions must relate to the use of computer games / videogames or
>>their related technologies or other industry resources. If your
>>submission doesn't make this link obvious please provide an
>>explanation under the heading "Game Connection" in your submission.
>>
>>If your submission requires Internet access, runs on a mobile
>>platform, or requires other special equipment please let us know of
>>these requirements so we may plan accordingly for such needs during
>>your presentation.
>>
>>Please also ensure we have FULL CONTACT INFORMATION including mailing
>>address, organization affiliation, title, office and mobile phones,
>>and at least one alternative email address.
>>
>>SPECIAL OPPORTUNITIES
>>Games for Health offers the following special opportunities for
>>content submissions:
>>
>>Virtual Worlds & Health
>>Games for Health will feature a full day of content focused on the use
>>of virtual world systems and health. Virtual worlds combine social
>>systems with game-based interfaces and graphics to create entirely new
>>synthetic spaces to train, practice, and visualize. Such systems hold
>>great promise to health and healthcare through layering on of game-
>>play or enabling pure simulation or new forms of social interaction.
>>
>>Our Virtual Worlds & Health Day is accepting talks, case studies,
>>poster sessions, and panels that cover the use of virtual world
>>technologies and applications that support new ideas in health and
>>healthcare.
>>
>>Games Accessibility
>>Building upon last year's innaugural event Games for Health will also
>>feature a pre-conference day-long event focuse
>>
>>Peer Review Status Opportunities
>>Games for Health will be implementing a professional peer review
>>process for the 2009 conference. This is limited to research oriented
>>content wishing to submit for peer review. Please label your content
>>submission "FOR PEER REVIEW".
>>
>>Up to six-eight submissions will be selected by a peer review
>>committee and designated with peer review status if accepted.
>>Accepted papers will be designated for lecture or poster
>>presentation. Papers which do not achieve peer review acceptance may
>>be considered for other portions of the conference but will not be
>>given peer reviewed status.
>>
>>TOPIC AREA SUMMARIES
>>Exergaming & Rehabitainment : Use of game software and/or associated
>>hardware to motivate, track, and induce various forms of physical
>>activity (aerobic, physical therapy, anti-atrophy, etc.) that provides
>>specific health outcomes.
>>
>>Health Game Effectiveness : With the growing use of games in health,
>>wellness, fitness now happening we're especially interested in
>>sessions that share results on how effective (or not) such games are
>>and what factors (in-game or out) encourage or discourage possible
>>effectiveness.
>>
>>Health Behavior Change : Use of game software and related resources to
>>effect and support individuals in changing behaviors that put them at-
>>risk for poor health
>>
>>Disease Management & Education : Use of game software and related
>>resources to educate people about diseases and especially to assist
>>those with diseases and chronic illnesses to live well with those
>>ailments.
>>
>>Public Health Messaging & Patient Communication : Use of game software
>>and related resources to communicate to the public about health
>>concerns, policies, or health issues.
>>
>>Cognitive Health : Exploring the theories and practices behind using
>>games to improve various aspects of cognitive health via game-based
>>conditioning/stimulation including but not limited to various forms of
>>memory, equilibrium, and eye-hand coordination.
>>
>>Training & Managment Sims & Occupational Recruitment : Training
>>skills, management practices using games. Using games to visualize
>>health-related jobs, practices, and systems in an attempt to recruit
>>talent to health-based occupations.
>>
>>Accessibility for Games & Disability focused Games : Making all games
>>accessible or providing games specific to disabilities in order to
>>people with lifelong or temporary disabilities enhanced quality of
>>life, specific therapy, new social capabilities, or disability related
>>training.
>>
>>Epidemiology : The use of games in all aspects of epidemiology
>>including training, visualization, behavior research, modeling, and
>>more.
>>
>>Pain Distraction & Stress Relief : Games or game-like environments
>>provided to offer distraction from chronic, or temporary pain, medical
>>procedures or as means to provide relief from stress.
>>
>>CyberPsychology : Games or game-based environments that provide
>>support for psychological assessment, treatment, or education.
>>
>>Entertainment Games About Health or Substantial Health Related Play :
>>Games that offer interesting media studios, design patterns, or other
>>insight into how health is or could be portrayed in games.
>>
>>Health Effects of Games : Studies that show general health related
>>outcomes from playing games in general (e.g. repetitive stress
>>injuries, online game addiction, motion sickness, etc.)
>>
>>First Aide, First Responders & Mass Casualty Training : Games that
>>specialize in training citizens and professional first responders in
>>all forms of pre-hospital care and aide including for incidents
>>involving mass casualties.
>>
>>Medical Informatics & Health Data Collection : The use of games, game
>>technologies, and design patterns to aide in the collection,
>>visualization, and analysis of health and medical information.
>>
>>Virtual Patients : Use of game-based technologies and design
>>techniques to create believable physiological and psychological
>>synthetic humans for use in training and other relevant situations.
>>
>>Interface & Visualization Applications : Applying game design
>>techniques and game technologies to problems in health and healthcare
>>involving application interface design and general issues of
>>visualization.
>>
>>Personal Health & Electronic Medical Record Systems : Using interface
>>ideas and avatar technologies from games along with other design and
>>engineering resources to foster innovation in personal health and
>>electronic medical record systems
>>
>>ABOUT GAMES FOR HEALTH
>>Games for Health, the leading professional community in the field of
>>health games, unites the best minds in health care and game
>>development to advance game technologies that improve people's health
>>and the delivery of health care. Through their national and regional
>>events, as well as extensive online resources, Games for Health brings
>>together researchers, medical professionals and game developers to
>>share best practices and forge new, game-based solutions to pressing
>>health and healthcare challenges.
>>
>>Games for Health is funded primarily by the Robert Wood Johnson
>>Foundation's Pioneer Portfolio, which supports innovative ideas that
>>may lead to significant breakthroughs in the future of health and
>>health care. It was founded in 2004 by the Serious Games Initiative, a
>>project of the Woodrow Wilson International Center for Scholars
>>dedicated to applying innovative games and game technologies to a
>>range of public and private policy, leadership and management issues.
>>
>>
>>*copy paste end*
>>
>>
>>----- Original Message ----- From: "AudioGames.net" <richard at audiogames.net>
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Sent: Thursday, January 29, 2009 8:51 PM
>>Subject: Re: [games_access] name for project, other SIGs
>>
>>>(grin) Told you I was on another planet in 2008 ;) Yeah, I did
>>>catch a bit through Exoplanetary-email (thank god for Spitzer!)
>>>about the Leipzig conference being cancelled, as well as the E3
>>>returning - I just wasn't aware with GDC Europe having *another*
>>>go at it ;) Can you recommend an industry emaillist for this type
>>>of news? I'm already on 6+ games' lists but most of them
>>>academic-ish (such as GamesNetwork), not super-industry-ish... :(
>>>Thanks!
>>>
>>>Ries
>>>
>>>----- Original Message ----- From: "d. michelle hinn" <hinn at uiuc.edu>
>>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>>Sent: Thursday, January 29, 2009 8:36 PM
>>>Subject: Re: [games_access] name for project, other SIGs
>>>
>>>>There will be. It's not up yet so I don't know the details. There
>>>>are two conferences aiming to replace Leipzig and this is one of
>>>>them and there's another I forget the name of. The Leipzig
>>>>conference is cancelled so these two are it.
>>>>
>>>>I was thinking about putting in a panel when the call opens so if
>>>>any of our past GDC SF speakers are planning on going then you'll
>>>>all already be in the system so I can easily put together that.
>>>>
>>>>Richard -- you need to start subscribing to the 800 zillion
>>>>industry email spam lists I get every day. ;) Lol. This
>>>>conference has been in the works for months now! :D It was quite
>>>>the controversy when Leipzig was trying not to drown!
>>>>
>>>>M
>>
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