[games_access] List for accessible games

John Morgan inrnette at aol.com
Sun Jun 7 01:17:46 EDT 2009


Exactly! I guess that games/educational software developers haven't figured out yet that if they make them for use of ALL would also bring in revevue. Just do it to include ALL in the first place. I can only adapt a game just so far before the user loses independence!
------Original Message------
From: hinn at illinois.edu
Sender: games_access-bounces at igda.org
To: jbannick at 7128.com
To: IGDA Games Accessibility SIG Mailing List
ReplyTo: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] List for accessible games
Sent: Jun 6, 2009 8:40 PM

I think Barrie (correct me if I'm wrong Barrie!) means AAA titles when he says mainstream (ie, games packaged for retail sales at places like target, best buy, etc). Those are the ones that are least likely to have considered disabled gamers and are the ones a lot of us are fighting to change. Not a commentary on your games! Just saying that there's an important distinction -- the big industry titles are what gets a lot of requests for accessibility because gamers want equal access to big consumer titles.

Michelle

---- Original message ----
>Date: Sat, 6 Jun 2009 10:56:14 -0400 (EDT)
>From: "John Bannick" <jbannick at 7128.com>  
>Subject: [games_access] List for accessible games  
>To: games_access at igda.org
>
>Barrie,
>
>"We should start a record of mainstream games that have deliberately
>considered disabled gamers"
>
>Please add our entire inventory of 30 plus games at 7-128 Software to your
>list; since you yourself have caused disabled-friendly features to be
>added.
>
>BTW. We're currently building a mainstream travel game that includes ideas
>from yourself, Ian over at BBC, Reid, and our blind colleagues.
>
>John Bannick
>CTO
>7-128 Software
>
>
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>games_access mailing list
>games_access at igda.org
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things inside themselves, as well as 
others. i hope you can keep an open 
mind.
 -- "unbreakable"
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