[games_access] misunderstanding of game accessibility
thomas at pininteractive.com
thomas at pininteractive.com
Sat Sep 12 13:42:53 EDT 2009
I have begun using universal design or multimodal design
to avoid the different interpretations accessibilty has in various
contexts, not to mention the stigma it has of limited market etc
Kind regards,
Thomas
(Sent from my mobile)
On 12 sep 2009, at 18.29, "Sandra Uhling" <sandra_uhling at web.de> wrote:
> Hello all,
>
> did you also make the experience that the whole
> game accessibility and sometimes part of it are misunderstood?
>
> I think it is not easy to explain. I hope I can write an
> easy to understand article in the future.
>
> It is hard to explain that it is not only for people with
> disabilities.
> And "one button start" is also misunderstood.
> Also that game do not need a screen to be a game is misunderstood.
>
> I think the best way is to have an article about it
> and just send the link, otherwise it would always take too much
> energy :-(
>
>
> I have one positive message :-)
> I wrote an article about audiogames "playing without graphic".
> The owner of the online platform told me that there was a high
> interest in the article.
> And he got lots of positive feedback. At an event about innovative
> gameplay we will
> present some audiogames :-)
>
> Best regards,
> Sandra
>
>
>
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