[games_access] Conference in Barcelona
Carme Mangiron
cmangiron at gmail.com
Mon Dec 13 14:57:17 EST 2010
Hi Michelle,
Thanks for this! I will very happily do it. When would you need it for?
Also, sorry for the emergency, just read your other message.
Hope all goes well!
Carme
On 13/12/2010 15:37, Michelle Hinn wrote:
> Hi Carme --
>
> Would you be willing to write a couple paragraph summary of the
> conference for the IGDA Perspectives Newsletter?
>
> Thanks!
> Michelle
>
> On Dec 12, 2010, at 4:46 AM, Carme Mangiron wrote:
>
>> Hi Michelle and everybody,
>>
>> I am enclosing the booklet of abstracts for the conference in
>> Barcelona, so that you can see what papers were presented on the game
>> / virtual worlds accessibility strand and their approach. I also hope
>> to have links to most full presentations by mid-next week, and I will
>> also forward them to the list.
>>
>> On the meantime I am also enclosing a link to the presentation I
>> delivered explaining a pilot study about the reception of captions in
>> game subtitling that I will be carrying out in the new year, in case
>> it may be of interest.
>>
>> http://dl.dropbox.com/u/3277891/VG.VW.%20Conference/Accessibility_DHH_Pilot_Study_cmangiron_final.pdf
>>
>> Kind regards,
>>
>> Carme
>>
>>
>> On 11/12/2010 21:48, Michelle Hinn wrote:
>>> It would be great to see a nice collection of short articles
>>> describing what the different groups that people in the SIG belong
>>> to like a summary of key activities from last year and what's coming
>>> up next for the groups. It would also be great to see a summary of
>>> the Spain conference that just happened! Think of this as an nice
>>> way to let IGDA members know about all the different groups that are
>>> represented in the SIG! :)
>>>
>>> Michelle
>>>
>>> On Dec 11, 2010, at 12:05 PM, Michelle Hinn wrote:
>>>
>>>> Attention all SIG Members!
>>>>
>>>> The IGDA Perspectives Newsletter needs content for its January
>>>> issue on Game Accessibility. Through this issue we hope to help
>>>> bridge the knowledge gap about how to increase the accessibility of
>>>> games that exists between disability groups and game developers and
>>>> publishers. We are looking for pieces of any length including, but
>>>> not limited to, the following topics:
>>>>
>>>> - Gamers with Disabilities
>>>> - Relevant tools.
>>>> - Benefits of using game accessibility features.
>>>> - Implementing game accessibility features.
>>>> - Closed captioning in games.
>>>> - Blind/vision impaired technologies in games.
>>>> - Quality of life for disabled game developers.
>>>> - Strategies for working with game accessibility.
>>>> - Game success stories.
>>>>
>>>> Please send article pitches to Editor-in-Chief Beth Aileen Lameman
>>>> (beth at bethaileen.com <mailto:beth at bethaileen.com>) by December
>>>> 20th. Final articles are due by January 1st.
>>>> _______________________________________________
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>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
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>
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