[games_access] Kinect support of speech recognition :-( :-( :-(

Lynsey Graham lgraham at blitzgamesstudios.com
Wed Dec 15 06:28:11 EST 2010


"Is it possible that the user "remap" the default commands?
Imagine there are 5 commands that can be used.
One command is "start". But the gamer can only say "ssstart" or "zstart""

I'm sure it's theoretically possible - in Nintendogs on the DS, you can 'teach' your dog commands with a word of your choice.  For example, it always confused my 'sit' and 'spin' commands, so I knew that next pet I 'adopted' should be trained to obey radically different words that couldn't be confused. 

Not sure if anyone's implemented it with Kinect though, or if there's any technical restrictions to that - I wouldn't have thought so though.  It's more likely a design decision - for example, in Kinectimals I think the idea is that you already have all of these commands instantly available, and you don't have to go through the 'hassle' of teaching your pet to recognise them.  Which is fine... if your language is supported and/or it can decipher your accent. 

Being able to choose your own voice commands is likely to be implemented in future Kinect titles though - as developers get to grips with its capabilities and become more aware of usability issues, this'll hopefully translate to games where all of the mechanics are available to a much wider audience.  I know Microsoft are also planning to increase the number of languages supported, so hopefully all of the major languages will be available soon - I think German, Italian, French, Canadian French and Spanish are planned for Spring 2011.  At the moment (as far as I'm aware, not sure if there's been any more added) it's just British English, American English and Mexican Spanish.

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling
Sent: 15 December 2010 10:49
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] Kinect support of speech recognition :-( :-( :-(

Hi,
Of course producing games will always be difficult.
And we should try to find out more about Kinect and Accessibility.

There are three types of "voice/sound recognitions":
* sound that is recorded and played back e.g. the dance in adventures
* sound that is recorded and used for recognition e.g. tiger name
I am not able to use these both functions :-(
I cannot give the tiger a name :-(, It would be great when gamer with speech
impairment could also use e.g. clapping. Of course they can do this, but
maybe
there should be the information, hey you can also clap with your hands.

* sound that is prerecorded (or whatever) and used for recognition e.g.
commands


Is it possible that the user "remap" the default commands?
Imagine there are 5 commands that can be used.
One command is "start". But the gamer can only say "ssstart" or "zstart",
...
It would be great when the gamer can record his pronunciation and us it.



Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Lynsey Graham
Gesendet: Mittwoch, 15. Dezember 2010 10:25
An: 'IGDA Games Accessibility SIG Mailing List'
Betreff: Re: [games_access] Kinect support of speech recognition :-( :-( :-(

Kinect speech recognition was always a bit awkward because as developers we
weren't sure if it was going to be included at launch or not - as it turned
out it was, but only for certain languages.   As a result I think everyone
made sure that there were no 'game critical' mechanics reliant on voice
recognition (ie you can play/complete the game without using voice
recognition).  

>From the sounds of it with Kinectimals, they've done a straight translation
of the manual without considering regional differences in functionality.
Quite a major oversight really, going to double check with my manager that
we've not done the same! :o


-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Sandra Uhling
Sent: 14 December 2010 22:13
To: IGDA GA-SIG Emailliste
Subject: [games_access] Kinect support of speech recognition :-( :-( :-(

Hi,

I am very unlucky to live in a region where the speech recognition is not
supported.
Ok, hey I can speak English. --- does not work :-(

Then the next bad thing: The manual (Kinectimals)
There is the information that the game support speech recognition also for
my language. There are all the commands in german. -- but of course does not
work :-(


Like subtitle and audio language, it should be possible to select a separate
speech recognition language!!!!!
Do never write about something that is not(!) supported in the game.


Best regards,
Sandra

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Attachments to this email may accidentally contain software viruses. You are advised to take all reasonable precautions to minimise this risk and to carry out a virus check on any attachments before they are opened.

Any formal offer contained in this email is subject to the standard terms & conditions of Blitz Games Studios Limited and must be signed by both parties. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Blitz Games Studios Limited.

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