[games_access] Gamasutra: Analysis: Game Design Accessibility Matters

D. Michelle Hinn hinn at uiuc.edu
Wed Jan 6 20:36:34 EST 2010


Thanks for forwarding that, Sheri! It's true that it touches more on  
accessibility for more than disability accessibility, a project that  
I am working with along with the Game Design SIG and Reid Kimball  
does focus on accessibility for everyone. Nice read!

Michelle

On Jan 6, 2010, at 7:16 PM, Sheri Rubin wrote:

> I forgot to add in the note that it's a slightly different form of  
> accessibility than what you normally deal with (though some of his  
> points still count), but it's accessibility nonetheless.
>
> Sheri Rubin wrote:
>>
>> http://www.gamasutra.com/view/news/26386/ 
>> Analysis_Game_Design_Accessibility_Matters.php
>> By Adam Saltsman
>>
>> "[In this in-depth design exploration, Canabalt creator Adam  
>> Saltsman lays out some essential, practical principles for making  
>> video games more accessible -- without dumbing them down.]
>>
>> On the weekends my wife and I go visit our friends to hang out and  
>> play games. Sadly, this very rarely means video games. Usually it  
>> means board games -- stuff like Pandemic or Settlers, not  
>> Candyland. They're geeky, complex, exciting, difficult games."
>>
>> Sheri
>>
>> -- 
>> Sheri Rubin
>> CEO and Founder
>>
>> Design Direct Deliver
>> Website: www.designdirectdeliver.com
>> Email: sheri at designdirectdeliver.com
>>  _______________________________________________
>> games_access mailing list
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>>
>
> -- 
> Sheri Rubin
> CEO and Founder
>
> Design Direct Deliver
> Website: www.designdirectdeliver.com
> Email: sheri at designdirectdeliver.com
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access

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