[games_access] Game Accessibility Info Package - Our Definition of Game Accessibility
Thomas Westin
thomas at pininteractive.com
Tue Jul 27 17:38:18 EDT 2010
Yes, however I think it is important to consider the target group though.
For the IGDA - the target group is developers - I think it is important to stress that implementing accessibility can help every one and as such it should motivate the cost to do it. That is why I came up with the proposed definition.
Sheryl's reference to WHO is good but I think it is meant for a different target group - health organizations, and of course disabled. But who is disabled or abled... I have a stress fracture in my left foot since 2.5 years, now and then it hurts so I can barely walk, but right now it is fine. Some times I might play games which requires the use of my foot, some times not. Am I abled or disabled?
What I mean is we must consider who we write the definition for. Within the IGDA I think we should focus on developers.
Best wishes,
Thomas Westin
-- Do(), there is no try{}
On 27Jul 2010, at 11:15 PM, Sandra Uhling wrote:
> Hi Thomas,
>
> thanks for the suggestion.
> Unfortunately this description "anyone can be disabled or abled" will be
> very bad in Germany.
> I used a similar description and the people were very angry. So would like
> to avoid this.
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
> Auftrag von thomas at pininteractive.com
> Gesendet: Dienstag, 27. Juli 2010 20:31
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Game Accessibility Info Package - Our Definition
> of Game Accessibility
>
> I would redefine this way; In certain contexts anyone can be disabled or
> abled. Game accessibility is about adapting the environment to fit
> individual needs, such as being able to see, hear, grasp, understand or in
> other ways interact with a computer game.
>
> Kind regards,
> Thomas
>
> (Sent from my mobile)
>
> On 27 jul 2010, at 19:20, Sandra Uhling <sandra_uhling at web.de> wrote:
>
>> Hello,
>>
>> It would be great, to update the "old" definition. I could do it myself.
>> But I prefer to decide this with you all. I do prefer when we all use the
>> same definition.
>>
>> # Old version:
>> "Game Accessibility can be defined as the ability to play a game even when
>> functioning under limiting conditions.
>> Limiting conditions can be functional limitations, or disabilities - such
> as
>> blindness, deafness, or mobility limitations." IGDA GA-SIG
>>
>> # added cognitive
>> "Game Accessibility can be defined as the ability to play a game even when
>> functioning under limiting conditions.
>> Limiting conditions can be functional limitations, or disabilities - such
> as
>> blindness, deafness, mobility or cognitive limitations." IGDA GA-SIG
>>
>> Depending on the categories, we maybe have to change this. But I do not
> know
>> how to add "speech" and silver gaming.
>>
>>
>>
>> # Some possible adds: [description is still very bad]
>> [I would like to point out that non-disabled gamers can sometimes be
> limited
>> too.
>> And that there are more "groups"/type of gamers who benefit of it: busy
>> gamer, silver gamer, beginner.
>> Additional I think it is important that it can enhance the usability and
>> sometimes hardcore gamers benefit too.]
>>
>> This includes also non-disabled gamer, who can also sometimes be limited
> to
>> play a game.
>>
>> GA is for people with a disability, but with GA you support all gamers up
> to
>> hardcore gamers. Sometimes also hardcore gamers benefit of it.
>>
>> Best regards,
>> Sandra
>>
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