[games_access] timing, sound information (prince of persia
sheryl Flynn
sherylflynn at yahoo.com
Tue Mar 16 12:26:48 EDT 2010
This is precisely why "universal design" would be helpful in games.
~Sheryl Flynn PT, PhD
www.games4rehab.com
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________________________________
From: D. Michelle Hinn <hinn at uiuc.edu>
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Sent: Mon, March 15, 2010 11:01:02 PM
Subject: Re: [games_access] timing, sound information (prince of persia
Hey Sandra!
I agree -- game accessibility is not just for those with disabilities
-- so many things help improve the gaming experience for all! Thanks
for your thoughts on Prince of Persia!!
Michelle
On Mar 15, 2010, at 10:11 AM, Sandra Uhling wrote:
> Hello,
>
> in Prince of Persia sound is very important.
> Besides a puzzle that was already mentioned,
> there is sound information for a special jump.
>
> There is a jump where you have to jump from one
> Wall to another and back ....
> This jump is very difficult. It helps to listen
> to the sound. There is a "paff" sound when you have to push the key.
> Without this sound I would not be able to play it.
>
>
> Also it would be great to have sometimes "timing-information".
> There are some games where it is important to push a key at
> a certain moment. Unfortunately you have to be able to get the
> timing right, otherwise you cannot win. It would be great to have
> a symbol or something counting down 3 2 1 click.
> Or to make it very very easy without timing.
>
> While playing I noticed that I want to join the story.
> I do not want to be able to make it in a hard difficulty.
> I am glad when I can finish it. One Prince of Persia
> I was able to finish only 2%.
>
> I am not disabled, but I have lots of difficulties to play such games.
> Game Accessibility is more than just thinking about disabled.
> It is also for "busy gamer" and "beginner"...
>
> Best regards,
> Sandra
>
>
>
>
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