[games_access] Games to Demo Physical / Sensory / Cognitive Impairments

Sandra Uhling sandra_uhling at web.de
Sat Nov 20 04:48:42 EST 2010


Hi Brannon,

so a game that set the gamer in point of view of a gamer who has a
limitation?

Unfortunately we need more than 5 games. The problem is that some
limitations
are very different also in the same category.



Brainstorming start: :-)

# Physical Disability - One Switch:

* Terrestrial Invaders: (http://ua-games.gr/ti/)
* First let them play level 1. Give an introduction to the normal game.
  (When everything goes well they will hopefully not notice the automatic
scanning in the menu)
* Give them the task to design (on paper) a solution for only one button.
 (Important: do not explain anything! Confusing is very important :-) )
* Give them one button (should really be a ONE Button) and 
** let them see what is happening in the menu
** let them play level 3
* Talk about it. One important part is that there are also other kind of
physical disabilities.

# Physical Disability - no arms
* ask them to use Kinect, but without arms

# Physical Disability - wheelchair
* ask them to play Kinectimals while sitting (I heard that you can make the
tiger jump also with arm movements.)

# Physical Disability - one hand
* Ask them to play a WASD + Mouse game with only one had

# Physical Disability - only one arm
* ask them to play Dance Central without the right arm
* ask them to play Dance Central without the left arm


# Physical/Cognitive/Visual Disability - Game Speed
* Terrestrial invaders: level 3 or the experiment level, use the speed
modification.
* Explain them that for some people the normal game speed is much too fast.
E.g.
* silver gamer: there are often not used to fast changing pictures
* Cognitive gamer: they need more time to get the information and decide
what to do
  (this is also true by beginner and people who have not much time to train,
e.g. people who have a job and family)
* Physical disability: some alternative controller need more time to be
used. E.g. a "mouse" that uses four buttons or 8 buttons for direction.


For cognitive: maybe some gameover! Games would be great?


# Auditory Disability:
here the best solution are videos:
* E.g. TR Underworld: play without sound and ask if there is missing
something
  Then play the video with sound and they will note that there was a save
game point.
* Prince of Persia - The sands of time: play the part with the sound puzzle
  And then ask them how they can solve this without speakers or in a loud
environment
* Tales of Monkey Island: there is also a sound puzzle

Or:
Let them play Half-Life 2
* First with Sound 
* Then without sound
* Then with [CC] on.


# Visual Disability: - low vision
* put some paper on the screen, let only parts be free and ask them to play
a game.


# Visual Disability: - color blind
* put a colored paper on the screen (a paper that you still can see
something)
* ask them to wear colored glasses
* let them play a game that uses colors as only information: e.g. some
puzzles are great 

# Visual Disability: - blind
* let them play a quiz game without monitor that has a audio interface
  Then turn audio off and ask them to play.
* Explain that with an audio interface they could play
* Explain that there are lot of genres that can be played also when you are
blind.
* Explain that there are blind gamer who love GTA or Fifa (commentator,
sounds, visitors sounds)

# Speech Disability:  
* let them play a game where they need to communicate via Teamspeak or
something like that
* e.g. counterstrike
Explain that games like karaoke are one exception and that games cannot be
barrier free.
Explain also that some deaf gamers never heard someone talking, and they
learn sign language.
This can result in difficulty to understand spoken language text. 


Where are the gamers?
That is really important to understand. Very often people with a disability
are not very self-confident. So they do not organize and ask for something.
They are there! 

Useful for all gamers:
Explain that GA solutions are very useful to all gamers. You will not lose
anything, 
When you make these features as options, you will increase the potential
customers.
And you will make also the other gamers very happy. Beginner, Casual ->
Hardcore,
And yes sometimes also Hardcore gamers. E.g. user configurated control.

Best regards,
Sandra











 



-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Brannon Zahand
Gesendet: Samstag, 20. November 2010 05:16
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Games to Demo Physical / Sensory / Cognitive
Impairments

As a follow up, something like http://ua-games.gr/game-over/downloads.html
but specific to a single type of impairment...

-----Original Message-----
From: Brannon Zahand 
Sent: Friday, November 19, 2010 8:11 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: RE: [games_access] Games to Demo Physical / Sensory / Cognitive
Impairments

I'm looking for one or two games that highlights the difficulties of playing
with a specific disability. For example, I'd like to find a game that is
incredibly reliant on sound and then have individuals play with the sound
off. As another example, it would be great to find a game that I can modify
the visual settings such to mimic someone with color blindness or macular
degeneration.

Overall, I'd like at least one game for Auditory, Speech, Visual, Physical,
and Cognitive impairments each.

Thanks! :)

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Michelle Hinn
Sent: Friday, November 19, 2010 6:56 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Games to Demo Physical / Sensory / Cognitive
Impairments

You are welcome to my PPT from Microsoft -- actually they said it would be
on the internal servers at Microsoft. If they aren't, ping me offlist and I
can send them to you.

Any particular disabilities you are interested in? That was a pretty widely
cast net. :)

Michelle

On Nov 19, 2010, at 6:45 PM, Brannon Zahand wrote:

> I've been asked to provide some demos to some of my teammates showing what
it is like to game with a physical/sensory/cognitive impairment. Does anyone
have a list of some and where I can find them? I used to know of a few a
number of years ago but I can't seem to find them anymore.
> 
> Thanks,
> Brannon
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access

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