[games_access] Checklist for GA reviews, austrian ministry

Sandra Uhling sandra_uhling at web.de
Wed Nov 24 17:02:52 EST 2010


I will try something out and then present it.


-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Thomas Westin
Gesendet: Mittwoch, 24. November 2010 22:31
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry

Sandra,

although I agree that better descriptions could help, I'm not sure exactly
in what way you mean it needs a description?  For instance, scalable fonts
is pretty clear I think.

Best wishes,
Thomas

--Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")") 





On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote:

> Hi Tara,
> 
> the Top Ten list has to be updated and it really needs a description.
> Of course it is very easy to understand, when you know what is behind it.
> But for people who read it, they do not know what is behind it.
> 
> Best regards,
> Sandra
> 
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
Im
> Auftrag von Tara Tefertiller
> Gesendet: Mittwoch, 24. November 2010 16:49
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
> 
> Sandra,
> 
> The problem with having an all encompassing checklist for checking  
> game accessibility is that one list can't accurately cover everything  
> in all games, because so many games are so different, with out just  
> being something generic like our top ten list.  I think the top ten  
> list is something that is easy to understand and can be tested with  
> little accessibility training- which I feel is the case with the  
> Austrian ministry.
> 
> I feel they wouldn't do the type of testing you're speaking of. I  
> think the amount of time and knowledge that would be required to do  
> full game testing on every title would make it unlikely to be adopted  
> by any organization that plans on doing ratings.
> 
> Also, since accessibility would be new to any rating system, I think  
> started simpler with something that is easier to check and then  
> making it more efficient and complex over time as people learn about  
> accessibility would be the most useful, and make it more likely to be  
> implemented in the first place.
> 
> -Tara
> 
> 
> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote:
> 
>> yes I realize that checking the settings is not a complete way of  
>> evaluating accessibility, but at least it provides the buyer with  
>> information that there are such settings or not, which is better  
>> than no info at all. If the features are well done is of course  
>> another level, but I doubt that there are resources to check every  
>> game on that level.
>> 
>> Best wishes,
>> Thomas
>> 
>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>> 
>> 
>> 
>> 
>> 
>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote:
>> 
>>> Hi Thomas,
>>> 
>>> my experience is that you have to test the whole game.
>>> Or you are lucky and the publisher knows it very well.
>>> 
>>> Sometimes there is a sound-only or a color-only puzzle.
>>> Or a very hard time based puzzle. But very often you do not
>>> notice these difficulties.
>>> 
>>> Also there is the information: subtitle, the quality can be very bad.
>>> (You see lots of B ratings, but very seldom A rating at  
>>> deafgamers.com)
>>> 
>>> 
>>> I put the update of the Top Ten list with an "easy to understand"
>>> description on my todo list.
>>> 
>>> Best regards,
>>> Sandra
>>> 
>>> 
>>> -----Ursprüngliche Nachricht-----
>>> Von: games_access-bounces at igda.org [mailto:games_access- 
>>> bounces at igda.org] Im
>>> Auftrag von Thomas Westin
>>> Gesendet: Dienstag, 23. November 2010 23:07
>>> An: IGDA Games Accessibility SIG Mailing List
>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian  
>>> ministry
>>> 
>>> Hi Sandra,
>>> 
>>> the top ten list we made years ago could work, it is generic  
>>> enough, so you
>>> would just need to check the settings of the game to see what  
>>> options are
>>> available to rate it,
>>> - except for #8 audio tags, which needs some in-game checking but  
>>> could be
>>> enough to check at some random places of the game, not the entire  
>>> game
>>> 
>>> http://tim.thechases.com/top10_2.pdf
>>> 
>>> Best wishes,
>>> Thomas
>>> 
>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote:
>>> 
>>>> Hello,
>>>> 
>>>> one Austrian ministry rates games. They would like to add Game
>>> Accessibility
>>>> to this rating. Do we have information? Is there a checklist  
>>>> available?
>>>> 
>>>> I do not have any information about this.
>>>> I think it is very difficult and lot of work to test a game.
>>>> 
>>>> E.g. you need to know if there is a sound that is important.
>>>> So usually you have to play the whole game.
>>>> And you have to care for lots of different things.
>>>> 
>>>> Best regards,
>>>> Sandra
>>>> 
>>>> _______________________________________________
>>>> games_access mailing list
>>>> games_access at igda.org
>>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> 
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