[games_access] Checklist for GA reviews, austrian ministry
Sandra Uhling
sandra_uhling at web.de
Wed Nov 24 17:02:52 EST 2010
I will try something out and then present it.
-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Thomas Westin
Gesendet: Mittwoch, 24. November 2010 22:31
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
Sandra,
although I agree that better descriptions could help, I'm not sure exactly
in what way you mean it needs a description? For instance, scalable fonts
is pretty clear I think.
Best wishes,
Thomas
--Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote:
> Hi Tara,
>
> the Top Ten list has to be updated and it really needs a description.
> Of course it is very easy to understand, when you know what is behind it.
> But for people who read it, they do not know what is behind it.
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
Im
> Auftrag von Tara Tefertiller
> Gesendet: Mittwoch, 24. November 2010 16:49
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry
>
> Sandra,
>
> The problem with having an all encompassing checklist for checking
> game accessibility is that one list can't accurately cover everything
> in all games, because so many games are so different, with out just
> being something generic like our top ten list. I think the top ten
> list is something that is easy to understand and can be tested with
> little accessibility training- which I feel is the case with the
> Austrian ministry.
>
> I feel they wouldn't do the type of testing you're speaking of. I
> think the amount of time and knowledge that would be required to do
> full game testing on every title would make it unlikely to be adopted
> by any organization that plans on doing ratings.
>
> Also, since accessibility would be new to any rating system, I think
> started simpler with something that is easier to check and then
> making it more efficient and complex over time as people learn about
> accessibility would be the most useful, and make it more likely to be
> implemented in the first place.
>
> -Tara
>
>
> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote:
>
>> yes I realize that checking the settings is not a complete way of
>> evaluating accessibility, but at least it provides the buyer with
>> information that there are such settings or not, which is better
>> than no info at all. If the features are well done is of course
>> another level, but I doubt that there are resources to check every
>> game on that level.
>>
>> Best wishes,
>> Thomas
>>
>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>
>>
>>
>>
>>
>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote:
>>
>>> Hi Thomas,
>>>
>>> my experience is that you have to test the whole game.
>>> Or you are lucky and the publisher knows it very well.
>>>
>>> Sometimes there is a sound-only or a color-only puzzle.
>>> Or a very hard time based puzzle. But very often you do not
>>> notice these difficulties.
>>>
>>> Also there is the information: subtitle, the quality can be very bad.
>>> (You see lots of B ratings, but very seldom A rating at
>>> deafgamers.com)
>>>
>>>
>>> I put the update of the Top Ten list with an "easy to understand"
>>> description on my todo list.
>>>
>>> Best regards,
>>> Sandra
>>>
>>>
>>> -----Ursprüngliche Nachricht-----
>>> Von: games_access-bounces at igda.org [mailto:games_access-
>>> bounces at igda.org] Im
>>> Auftrag von Thomas Westin
>>> Gesendet: Dienstag, 23. November 2010 23:07
>>> An: IGDA Games Accessibility SIG Mailing List
>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian
>>> ministry
>>>
>>> Hi Sandra,
>>>
>>> the top ten list we made years ago could work, it is generic
>>> enough, so you
>>> would just need to check the settings of the game to see what
>>> options are
>>> available to rate it,
>>> - except for #8 audio tags, which needs some in-game checking but
>>> could be
>>> enough to check at some random places of the game, not the entire
>>> game
>>>
>>> http://tim.thechases.com/top10_2.pdf
>>>
>>> Best wishes,
>>> Thomas
>>>
>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>>>
>>>
>>>
>>>
>>>
>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote:
>>>
>>>> Hello,
>>>>
>>>> one Austrian ministry rates games. They would like to add Game
>>> Accessibility
>>>> to this rating. Do we have information? Is there a checklist
>>>> available?
>>>>
>>>> I do not have any information about this.
>>>> I think it is very difficult and lot of work to test a game.
>>>>
>>>> E.g. you need to know if there is a sound that is important.
>>>> So usually you have to play the whole game.
>>>> And you have to care for lots of different things.
>>>>
>>>> Best regards,
>>>> Sandra
>>>>
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