[games_access] WG: [games-for-health] Interactive Technologies and Games: Education, Health and Disability 2011 - Call for Papers
Sandra Uhling
sandra_uhling at web.de
Wed Apr 20 04:28:32 EDT 2011
FYI:
-----Ursprüngliche Nachricht-----
Von: Folds, Rachael 2009 (PGR) [mailto:rachael.folds at ntu.ac.uk]
Gesendet: Mittwoch, 20. April 2011 09:51
An: [Games-for-Health]
Betreff: [games-for-health] Interactive Technologies and Games: Education,
Health and Disability 2011 - Call for Papers
Interactive Technologies and Games: Education, Health and Disability 2011
Nottingham Trent University, Nottingham
25th and 26th October 2011
http://www.itag-ehd.com
CALL FOR PAPERS
Themes and topics: The conference encourages papers from multidisciplines
and examples of themes and topics could include (but dont let this restrict
you):
Gaming Based Learning:
Social and collaborative aspects of games (e.g., educational aspects
of Massively Multiplayer Online Games)
The efficacy of games based learning
Self authored content and personalisation in games
Learning theory, pedagogy and instructional design in games
Motivational aspects of games
Game related Technology:
Using contemporary games controllers to create new opportunities in
health and rehabilitation applications (e.g., applications for Wii Fit,
Kinect).
Navigation in virtual environments using games controllers for
people with visual impairments (e.g., Phantom, Wii Remote)
Brain control and interfaces to games
Games for Health:
Serious games for clinical assessment (e.g. after stroke)
Serious games for rehabilitation and treatment (e.g. of phobias,
ADHA, post-traumatic stress disorders)
Modding for health
Assistive technologies for people with disabilities and elderly
people
Art and music rehabilitation in 3D multisensory environments
Motion tracking technologies in games for health
Games for children in hospital
Games to increase physical activity in children
Social and Collaborative Aspects:
Collaboration between Science and Art for more effective learning
Issues related to vulnerable groups
Games to promote the inclusion of people with disabilities
Formulating serious games for adult offenders
Gamers Views on Taboos in MMORPGs
Motivations of female gamers
The impact of technology on the fusion of science and art
Accessibility and Design:
Open source accessibility
Participatory design
Design for all.
Web based technologies:
Interactive learning tools and environments resources, e.g. Flash,
podcasts, simulations, mobile games, Web 2.0 tool etc.
The Internet as a communication medium for people with Asperger
Syndrome
Pervasive and Mobile Technologies:
Pervasiveness and mobility of games
Location based services
Handheld learning in the classroom
Submissions
Those wishing to present papers or hold a workshop should send abstracts, to
a maximum of 500 words. For those hoping to exhibit or produce a poster, a
300-word abstract is required. The deadline for submissions is Friday 17th
June, 2011 to be sent to: karen.krelle at ntu.ac.uk
Final copies of accepted papers are required by Friday 30th September 2011
There is a conference fee of £75/day, £125 for full two day registration
(concessions £35/day, £60 total). This price includes your invitation to the
Game City opening event, lunch on both days, and morning and afternoon
refreshments.
Accommodation and Travel Links:
https://www.conferencebookings.co.uk/delegate/NCBITAGEHD2010
NottinghamCityTravel Link: http://www.nctx.co.uk/
Best regards,
Rachael Folds
Postgraduate Research
School of Education
Ada Byron King Building
Nottingham Trent University
Clifton
Nottingham
United Kingdom
NG11 8NS
Mobile:07817581624
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