[games_access] games_access Digest, Vol 90, Issue 8

Sandra Uhling sandra_uhling at web.de
Tue Aug 23 05:54:53 EDT 2011


Hello Barrie,

PC with Q9 (Audiogame, with AudioView of the game and the game itself.)
PC with My Golf Game, with your one switch, thanks
Kinect with Kinect Adventures (search for barriers and find solutions)
Wii with Wii Play, color blind friendly (but we forgot the second
controller, luckily we had screenshots)
PS3 with Portal (that was really good for the helping guys, they did not
become bored :-) )

There was no time to play. And there were not much visitors. So I decided
to make short tours from one station to the next and explain short the
meaning of the stations.
This was good to give them a first impression.

Two external stations:
World-of-genesis
TU Darmstadt with a balance training game

It was nice to see that the external did exchange lot of information.
So it was also some kind of get together.

Unfortunately I did not have time enough to finish the cards for color
blindness.
But they will be ready for next time :-)

Best regards,
Sandra



-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Barrie Ellis
Gesendet: Dienstag, 23. August 2011 11:40
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] games_access Digest, Vol 90, Issue 8

Really pleased the event went well. Great stuff Sandra and Ian! What were
the game stations you had up and running in the end?
 
Barrie
 

From: Ian Hamilton <mailto:i_h at hotmail.com>
Sent: Friday, August 19, 2011 3:24 PM
To: games_access at igda.org
Subject: Re: [games_access] games_access Digest, Vol 90, Issue 8


The TV coverage was great, obviously very good for awareness in Germany. It
was also very encouraging to hear about the existing European efforts, in
particular Ubisoft Blue Byte starting to specifying accessibility as one of
their quality criteria and carrying out testing with disabled players.

As there's now a precedent for accessibility featuring at Gamescom it would
be fantastic to build on that and move from the congress to the business
area next time. If we managed to swing that then it would mean getting in
front of every studio exhibiting at the event. That's a pretty huge
international audience, most of the major developers and publishers in the
world. Just in case anyone doesn't know - Gamescom is the largest event of
its type, approx. 6 times larger than E3.

It's also an interesting environment to speak to people in. It's all about
marketing, with people deep in the mindset of the big sell and generating
buzz amongst as many potential players as possible, which is a bit of a
different angle to get in on compared to something like Develop or GDC.

It would be good to go under the banner of IGDA as that draws together
several different organisations. In particular if Special Effect are
involved then you're essentially asking the organisers the question "would
you like to help disabled children" - a very difficult question to say no
to.

Ian

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 90, Issue 8
> To: games_access at igda.org
> Date: Fri, 19 Aug 2011 10:00:05 -0400
> 
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> Today's Topics:
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> 1. Review Game Accessibility ShowCase (Sandra Uhling)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 18 Aug 2011 22:04:48 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] Review Game Accessibility ShowCase
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Message-ID: <004b01cc5de2$18697be0$493c73a0$@de>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Hello,
> 
> here is a short feedback.
> 
> For the first time and for the conditions it was very very very good. 
> We did not have much visitors, but the visitors we had were very 
> interested.
> 
> Conditions:
> * Only 4 weeks for preparation
> * Only few people to work on (2)
> * parallel to two other sessions
> * No PR allowance of the BIU, Stadt K?ln, ...
> (I do not know why the last PR Message with information about this 
> room, did not get an ok from them :-( )
> 
> 
> We had 5 stations and two external stations.
> Every time we had some visitors I made a small tour through the room.
> I introduced the games and the features of the games. When someone had 
> more interest they could look at it after the tour.
> 
> This was good for the visitors. Usually they wanted only to get A 
> first impression of the topic.
> 
> We had one visit of media (TV). (Portal 1 and world-of-genesis)
> 
> One nice part is that the two external people did exchange information 
> and could learn from each other. They will work together in future events.
> :-)
> 
> I am very glad. It was great for the first time. I got lots of support 
> from other people and companies. Thank you very much!
> And special thanks to Ian who helped out.
> 
> 
> When I have more time I will translate our information into English.
> Maybe we can create a package that is easy to use for people who Want 
> to show game accessibility but do not have much time. Maybe this can 
> also be used in University?
> 
> 
> Best regards,
> Sandra (happy and very tiered)
> 
> 
> 
> ------------------------------
> 
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> 
> End of games_access Digest, Vol 90, Issue 8
> *******************************************


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