[games_access] Our First Weekly Topic

Tara Tefertiller ttefertiller at igda-gasig.org
Tue Jan 25 11:43:37 EST 2011


We've had a producer from a small studio enter our forums and say what he
would like out of a accessibility standard if we were to make one. Why not
take the time to address his request!

-- 
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG

igda-gasig.org
http://gameaccesssig.forumotion.com/



On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller <
ttefertiller at igda-gasig.org> wrote:

> Good morning (or afternoon) Everyone!
>
> It's time for our first weekly topic!!
>
> "How could we define a minimum accessibility standard that is easy to
> implement for all game developers? Compare this with including alternative
> text for all images on a website – a technically easy thing to do, if you
> just remember to do it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>
>
>
> What are your thoughts? Is it a simple list of must haves? Does it vary by
> game? Are games too diverse to have a "one size fits all" type of minimum?
>
>
>
> Please go to the forums, register, and post your thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.
> Remember, the highlights and conclusion of this discussion *will be posted
> on the website* so it's important that we make these topics a worth while
> read.
>
> AND YES! We actually do get visitors to the site everyday, and so
> providing  more and more meaningful content it a must.
>
>
>
> Thanks everyone!
> --
> Tara Tefertiller - Chairperson
> IGDA Game Accessibility SIG
>
> igda-gasig.org
> http://gameaccesssig.forumotion.com/
>
>
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