[games_access] games_access Digest, Vol 83, Issue 39
BlazeEagle
blazeeagle at suddenlink.net
Tue Jan 25 13:50:29 EST 2011
Ouch! isn't it? It intrigued me until I saw the price. ;[ I expected it to cost around $100 to $150 but $400 is just OUCH!
Aaron Baker
From: Tara Tefertiller
Sent: Tuesday, January 25, 2011 11:11 AM
To: BlazeEagle ; IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] games_access Digest, Vol 83, Issue 39
Oh, wow... I hadn't even seen the price!
On Tue, Jan 25, 2011 at 11:10 AM, BlazeEagle <blazeeagle at suddenlink.net> wrote:
I was gonna look into that Orbitouch until I went to it's site & I discovered it's freakin' $400!!
Aaron Baker
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From: <games_access-request at igda.org>
Sent: Tuesday, January 25, 2011 10:00 AM
To: <games_access at igda.org>
Subject: games_access Digest, Vol 83, Issue 39
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Today's Topics:
1. Keyless Keyboard and Mouse (Tara Tefertiller)
2. Our First Weekly Topic (Tara Tefertiller)
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Message: 1
Date: Mon, 24 Jan 2011 17:37:58 -0500
From: Tara Tefertiller <ttefertiller at igda-gasig.org>
Subject: [games_access] Keyless Keyboard and Mouse
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID:
<AANLkTikoWe4rJE+O-P85j0iL4VEMxiB05VDHuwBQ=DRc at mail.gmail.com>
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Hey guys,
I was wondering if anyone had an experience with these sort of items. I just
stumbled upon this - the Orbitouch Keyless
Keyboard<http://www.orbitouch.com/>.
Are these things easy to use/worth investing in/and so on?
Thanks!
--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
igda-gasig.org
http://gameaccesssig.forumotion.com/
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Message: 2
Date: Tue, 25 Jan 2011 09:52:30 -0500
From: Tara Tefertiller <ttefertiller at igda-gasig.org>
Subject: [games_access] Our First Weekly Topic
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Message-ID:
<AANLkTim2xLe_o31E7S7r3mVV5iTk8n4p2ZZhW1nOVTrZ at mail.gmail.com>
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Good morning (or afternoon) Everyone!
It's time for our first weekly topic!!
"How could we define a minimum accessibility standard that is easy to
implement for all game developers? Compare this with including alternative
text for all images on a website ? a technically easy thing to do, if you
just remember to do
it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>
What are your thoughts? Is it a simple list of must haves? Does it vary by
game? Are games too diverse to have a "one size fits all" type of minimum?
Please go to the forums, register, and post your
thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.
Remember, the highlights and conclusion of this discussion *will be posted
on the website* so it's important that we make these topics a worth while
read.
AND YES! We actually do get visitors to the site everyday, and so providing
more and more meaningful content it a must.
Thanks everyone!
--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
igda-gasig.org
http://gameaccesssig.forumotion.com/
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End of games_access Digest, Vol 83, Issue 39
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--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG
igda-gasig.org
http://gameaccesssig.forumotion.com/
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