[games_access] BETA Accessible Gaming Ratings System
Barrie Ellis
oneswitch at gmail.com
Wed May 4 15:15:53 EDT 2011
Sounds fab all round, and thanks for kind words and thoughts so far.
I personally would love for there to be some tie up between the different groups, and mutual support. I'd absolutely love for there to be a new GASIG top 10 list picked from the 20 wishes here: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html (this would be cyclical, as the original GASIG top 10 influenced the SpecialEffect wish list).
I'd then love for a range of solutions aimed at developers to make their way into our white paper. Perhaps the wish list could guide this? Adding colour with examples, links to videos and so on. Then showing ways for programmers to go the extra mile should they wish to.
Barrie
From: Michelle Hinn
Sent: Wednesday, May 04, 2011 6:09 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] BETA Accessible Gaming Ratings System
True Tim -- and often psychological disabilities get thrown into that mix too to make it all the more confusing. My current research (can't say much yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in about six months and I can publish it we'll be able to say a lot more about it to guide developers!
And Barrie -- sounds like we have the start of a new White Paper for the SIG sponsored (not in money but in spirit) by SpecialEffect and any other groups that wish to participate that have SIG members in them? That and I think it's time for an updated top ten (20?) or at least a version 2.0 or Game Accessibility 201 (versus 101). :)
Michelle
On May 4, 2011, at 11:58 AM, Tim Holt wrote:
Barrie this is really great. Much appreciated.
I could really see this also serving as a framework for some best practices guidelines - i.e., these are things you can do to meet these needs.
The tricky area for this I'm thinking are the more "sliding scale" issues, especially in the cognitive area. It's easy to say, "yes this program uses colors correctly to not cause issues with red-green color blindness" But a lot harder to deal with say a cognitive issue such as reading ability, as there's a pretty broad range of levels from severe Intellectual Developmental Disability (IDD) to mild Learning Disability (LD).
Tim Holt, Product Technology Architect
PCI Education
P: 541-368-7121 | Skype: tim.m.holt
www.pcieducation.com
On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn <hinn at uiuc.edu> wrote:
This is great, Barrie! I'm swamped today but I will look at it as soon as possible to give you my thoughts and ideas for growing it!
Michelle
PS -- I'm glad that the SIG list has resulted in your creating a great (and very ambitious) project. It's always good to hear that the collective knowledge of everyone on the list has been useful. :)
On May 4, 2011, at 11:33 AM, Barrie Ellis wrote:
The SpecialEffect Accessible Gaming Ratings System is starting to take shape here:
Introduction to the system in the works: http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rating-system-beta_530.html
SpecialEffect Wish List for Accessible Game Design: http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_531.html
More to follow, but thoughts and suggestions would be happily received. It's BETA.
Best wishes,
Barrie
p.s. - love, like or loathe the system - it sits on top of so much knowledge that I've learnt from being on this list. So thank you!!
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