[games_access] Looking for constructive feedback and comments

Sandra Uhling sandra_uhling at web.de
Tue Apr 3 16:01:40 EDT 2012


Hi Barrie,

I do not understand what you want to say.

1. How can you make sure that in a match where these advantages are not
allowed, are not used? That is the big problem.

2. What is parallel universe theory?

Best regards,
Sandra



-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Barrie Ellis
Gesendet: Dienstag, 3. April 2012 21:48
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Looking for constructive feedback and comments

My thoughts for what they're worth...

For 1. "unreasonable advantages" is the crux of it. Simply detecting that 
someone has auto-fire or the like is not a very good system for barring 
someone from a game. Maybe a communal voting system where someone who is 
absurdly good (and can be measured as such) gets booted up a level to 
compete with others competing in a similar playing field. I guess an analogy

would be if there was a legal drugs-assisted-super-olympics, that people 
from the special olympics and standard olympics could be entered into should

they become significantly miss-matched in competition.

For 2. "fully accessible" and "barrier-free" are both aspirational terms and

very unlikely to ever be fully achieved in the field of gaming. I love the 
parallel universes theory, which is a great thing to consider when aspiring 
to make a fully accessible / barrier-free game.

Barrie

--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Tuesday, April 03, 2012 7:24 PM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: [games_access] Looking for constructive feedback and comments

> Hello,
>
> I would like to get some constructive feedback and comments for this:
> Thanks.
>
>
> 1. Rights of other users:
> The rights of other users must not be compromised. For example a gamer 
> uses
> the optional support/alternatives in a competitively match to get
> unreasonable advantages. This can be very critical in competitive play of
> video games with award, like in professional eSports. It is important that
> we find a technical solution for this.
>
>
> 2. Games cannot be "fully" accessible:
> Usually games cannot be "fully" accessible, without creating a wholly new
> and different game. (This is important for some countries who use the term
> "barrier free". When we would say a game is barrier free, but a deaf blind
> gamer cannot play the game, it is not fair for this player to say the game
> is barrier-free. In general we should describe for which disability the 
> game
> is accessible to avoid misunderstandings.
>
>
> Best regards,
> Sandra
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org 

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