[games_access] Gluddle

Richard (AudioGames.net) richard at audiogames.net
Mon Feb 20 05:39:23 EST 2012


Hi,

Unfortunately, no, it isn't. We do, however, have planned to continue 
work on Extant (http://creativehero.es/Extant) in the (very) near future.

Best regards,

Richard




On 15-2-2012 18:36, Sandra Uhling wrote:
> Hi,
> is this game accessible for blind gamer?
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
> Auftrag von Richard (AudioGames.net)
> Gesendet: Mittwoch, 15. Februar 2012 16:26
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: [games_access] Gluddle
>
> Hi guys,
>
> Something slightly game-accessibility related:
>
> Today Sander and I released Gluddle, an iPad/iPhone game:
> http://www.gluddle.com and http://get.gluddle.com<http://get.gluddle.com>
> . During the design, we've always taken accessibility into account during
> each of our design decisions. The current version that is online now has no
> noticable accessibility options, but accessibility considerations that are
> present are:
>
> - no color communication: most game objects are spheres and these
> distinguish themselves not only via color/skins, but also behaviour
> (animation and sound).
> - sound alternatives: every important sound event has a visual alternative,
> in the form of particle effects or animations. Unfortunately not all sounds,
> see below.
> - simple game play: sounds simple, but we really wanted to make an original
> game with accessible gameplay mechanics. The game revolves around bouncing
> balls that have to hit a target. What could be simpler? The only difficulty
> is that you have to learn to freeze your balls (called Gluddle) in mid-air,
> which is somewhat counter-intuitive.
>
> The next couple of things we want to implement are:
>
> - action captions for sound effects: this is so incredibly easy that I wish
> it was already in there. The only reason it isn't has to do with the
> platform (iPod touch, iPhone, iPad) capabilities - it taking too much memory
> during gameplay. So with the rise of new platforms we can add these.
> - one touch controlling / alternative controlling: actually, Gluddle was
> programmed with 5 controlling schemes in mind. These are still present in
> the code. However, we had too little time to implement these further. We
> hope to add these as soon as possible.
> - speed of play: add setting for the speed of play.
> - auto freeze: add option that Gluddle automatically freeze when they hit
> the side of the screen.
>
> And here's some propaganda:
>
> http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1
> <http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1>
>
> And if you like the game, please tell your friends with iDevices :-)
>
> Greets,
>
> Richard&  Sander
>
> http://creativehero.es
>
>
>
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>




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