[games_access] games_access Digest, Vol 101, Issue 8

Ian Hamilton i_h at hotmail.com
Wed Jun 20 10:48:25 EDT 2012


Yep totally agree. If you skip back 20 years or so to old Atari and Nintendo games it was all about brutal fixed difficultly, three lives then you're out, and as a result there was very high demand for people to hack away and find out the developers' back doors that they had put in for testing purposes. 
Since then developers have gradually started to realise that having to give up due to impossible barriers is not what makes a game fun, so now you often have check-points, choice of difficultly levels etc.. Although it's by no means there yet, at least that's one area that there has been some progress in!

> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 101, Issue 8
> To: games_access at igda.org
> Date: Wed, 20 Jun 2012 10:00:06 -0400
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> Today's Topics:
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>    1. cheating also for consoles? (Sandra Uhling)
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 20 Jun 2012 11:05:30 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] cheating also for consoles?
> To: "IGDA GA-SIG Emailliste" <games_access at igda.org>
> Message-ID: <003a01cd4ec3$d8ace090$8a06a1b0$@de>
> Content-Type: text/plain;	charset="us-ascii"
> 
> Hello,
> 
> I learnt that there are also cheating-stuff for consoles.
> http://www.spieletipps.de/help/display/id/20/topicid/2/
> 
> Well I would say this shows that there is a need for Design for all....
> 
> Also there are some more people who use cheats:
> tester, PR guys, journalists, age rating, etc ...
> 
> Why not make Design for all from the beginning? ;-)
> 
> 
> With kind regards,
> Sandra
> 
> 
> 
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> End of games_access Digest, Vol 101, Issue 8
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