[games_access] Car cup holders and Game Accessibility (!)
Richard (AudioGames.net)
richard at audiogames.net
Fri Jun 29 07:59:32 EDT 2012
Great post! Thanks D!
On 29-6-2012 13:48, Dimitris Grammenos wrote:
>
> Not so many years ago, most cars -- especially in Europe -- did not
> have cup holders. This was mainly due to the fact that cars were built
> by engineers, and engineers "knew" very well what people were looking
> for when buying a car: speed, low consumption, passenger safety, low
> noise levels, large baggage spaces, alloy wheels, etc. Who would care
> about a cup holder in a car?
>
> To their great surprise, at some point in time, car companies kept
> getting reports by car retailers with a recurring pattern: in
> practice, car buying decisions were heavily influenced by cup holders!
> And not just their existence. People would be concerned about their
> number, location, size and ergonomics. As a result, at present, it is
> very hard to find a car without one, while most of cars have much more
> than you'd expect (even hidden, folding ones).
>
> To some extent, I think that the case of game accessibility shares
> some common ground with that of cup holders. Game developers /
> companies believe that they know all about what gamers want and what
> affects their buying decisions and -- currently for most of them game
> accessibility is not in their list. On the other hand, there are also
> several (potential) gamers out there that are not aware either that
> there are games which are (more) accessible to them, or even that
> accessibility is an option.
>
> Thus, what I believe that we need to (metaphorically) do is three-fold:
>
> (a)Inform people that it is technically and financially possible to
> have cup holders in cars;
>
> (b)Help towards making cars that do have cup holders to stand out from
> the rest, so that people can easily spot them;
>
> (c)Advise potential buyers to ask about cup holders when looking for a
> car.
>
> Cheers!
>
> Dimitris
>
>
>
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