[games_access] Blue Byte and Accessibility Testing
Ian Hamilton
i_h at hotmail.com
Fri Mar 9 10:06:15 EST 2012
That's really disappointing, when I spoke to that BB artist at GamesCom and he mentioned that accessibility was now a success criteria on all of their projects I was pretty excited to say the least. Still, at least they're thinking in the right kind of direction I guess.
Seems a bit odd though, seeing as he had just spent the day in a game accessibility room that was explicitly about disabilities.
Perhaps they actually are doing both? Low barrier to entry, and disability-friendly?
I have his business card at home somewhere, I'll see if I can dig it out and ask him.
Ian
>
> Message: 2
> Date: Fri, 9 Mar 2012 14:41:54 +0100
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] Blue Byte and Accessibility Testing
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Message-ID: <000a01ccfdfa$644470c0$2ccd5240$@de>
> Content-Type: text/plain; charset="us-ascii"
>
> Hello,
>
> well it looks like that I found the reason for a wrong information.
>
> We learnt that Blue Byte is looking for tester with a disability at the
> gamescom.
> This information is a little bit wrong.
>
> YES: Blue Byte is working on "Accessibility". This is true.
> BUT: They mean "Usability". Easy for beginner.
>
>
> See article in making games: (German)
> http://www.makinggames.de/index.php/magazin/1734_spielspa_erforschen
>
> Best regards,
> Sandra
>
>
>
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> End of games_access Digest, Vol 98, Issue 8
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