[games_access] UN CRPD - what are games?

Ian Hamilton i_h at hotmail.com
Fri Mar 9 10:13:27 EST 2012


In terms of the UN CRPD the main areas that games fall under are leisure, culture and in some cases communication.
> From: games_access-request at igda.org
> Subject: games_access Digest, Vol 98, Issue 7
> To: games_access at igda.org
> Date: Fri, 9 Mar 2012 04:40:15 -0500
> 
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> Today's Topics:
> 
>    1. Re: Active scanning (Barrie Ellis)
>    2. UN CRPD - what are games? (Sandra Uhling)
>    3. Re: Active scanning (David Colven)
>    4. Re: Active scanning (Sandra Uhling)
>    5. Re: UN CRPD - what are games? (Thomas Westin)
>    6. Re: UN CRPD - what are games? (Barrie Ellis)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Thu, 8 Mar 2012 17:29:10 -0000
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] Active scanning
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <51792EBA86CD4498864904F2FDA83627 at OneSwitchPC>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> 	reply-type=original
> 
> I've seen it before as a game mechanic, but maybe not for menu use. If not 
> implemented well, the user would need to be constantly concentrating, but I 
> guess you could have a tap to start the process, doing nothing until you 
> start.
> 
> Would be nice to see a video of it in action, to get a better idea of how 
> innovative it is.
> 
> 
> 
> --------------------------------------------------
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Sent: Thursday, March 08, 2012 11:24 AM
> To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
> Subject: [games_access] Active scanning
> 
> > Hello,
> >
> > I would like to know if "active scanning" is an innovation.
> >
> > Usually scanning is passive: The focus moves automatically from
> > one point to the next. And the user has to wait to push the button.
> >
> > A company from Germany has additionally active scanning.
> > The user pushes the button to move the focus. When he reaches
> > the point he wants, he wait. (similar to dwelling menu)
> >
> > Best regards,
> > Sandra
> >
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Thu, 8 Mar 2012 18:31:26 +0100
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] UN CRPD - what are games?
> To: "'IGDA Games Accessibility SIG Mailing List'"
> 	<games_access at igda.org>
> Message-ID: <001f01ccfd51$4b004930$e100db90$@de>
> Content-Type: text/plain;	charset="us-ascii"
> 
> Hello,
> 
> I would describe it like this:
> 
> Games
> * Hobby and Culture
> * Service (online games)
> 
> Serious Games
> * Education (schools, work) and Information
> * Using Game Technology for serious products
> 
> I would add it to information and communication technology
> and to service.
> 
> What do you think?
> 
> Best regards,
> Sandra
> 
> 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Thu, 8 Mar 2012 17:56:37 -0000
> From: "David Colven" <Colven at ace-centre.org.uk>
> Subject: Re: [games_access] Active scanning
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <EBAB1F9BAA611B4C93524E76F7BA28CB88F5E6 at aceserver2>
> Content-Type: text/plain;	charset="us-ascii"
> 
> By no means.  This method of scanning has been around since the early
> '80s.  It is usually named user scan or hold down scan and various other
> names.  For a more complete guide to scanning please have a look at a
> guide I wrote with Simon Judge from Barnsley General Hospital a few
> years ago.
> 
> Switch Access to Technology on the ACE Web site www.ace-centre.org.uk
> 
> http://www.ace-centre.org.uk/index.cfm?pageid=01AC8F54-3048-7290-FE3D372
> D6EF105B1&productid=01AC5664-3048-7290-FE07CFA10C4BAA07
> 
> Sorry for the long URL
> 
> David
> 
> David Colven
> Accessibility Advisor and Assistive Technology Consultant
> 
> The ACE Centre Advisory Trust
> 92 Windmill Road
> Headington
> Oxford
> OX3 7DR
> 
> Direct - 01865 759813
> Office - 01865 759800
> Email - colven at ace-centre.org.uk
> 
> The ACE Centre is a registered charity (no 1040868)
> The information contained in this email is confidential and may be
> privileged. It is intended for the addressee only. If you are not the
> intended recipient, please delete this email immediately. The contents
> of this email must not be disclosed or copied without the sender's
> consent. We cannot accept any responsibility for viruses, so please scan
> all attachments.
> 
> > -----Original Message-----
> > From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]
> > On Behalf Of Sandra Uhling
> > Sent: Thursday, March 08, 2012 11:24 AM
> > To: 'IGDA Games Accessibility SIG Mailing List'
> > Subject: [games_access] Active scanning
> > 
> > Hello,
> > 
> > I would like to know if "active scanning" is an innovation.
> > 
> > Usually scanning is passive: The focus moves automatically from
> > one point to the next. And the user has to wait to push the button.
> > 
> > A company from Germany has additionally active scanning.
> > The user pushes the button to move the focus. When he reaches
> > the point he wants, he wait. (similar to dwelling menu)
> > 
> > Best regards,
> > Sandra
> > 
> > 
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Thu, 8 Mar 2012 19:09:16 +0100
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: Re: [games_access] Active scanning
> To: "'IGDA Games Accessibility SIG Mailing List'"
> 	<games_access at igda.org>
> Message-ID: <002a01ccfd56$937a91c0$ba6fb540$@de>
> Content-Type: text/plain;	charset="iso-8859-1"
> 
> Merci :-)
> 
> -----Urspr?ngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
> Auftrag von David Colven
> Gesendet: Donnerstag, 8. M?rz 2012 18:57
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Active scanning
> 
> By no means.  This method of scanning has been around since the early
> '80s.  It is usually named user scan or hold down scan and various other
> names.  For a more complete guide to scanning please have a look at a
> guide I wrote with Simon Judge from Barnsley General Hospital a few
> years ago.
> 
> Switch Access to Technology on the ACE Web site www.ace-centre.org.uk
> 
> http://www.ace-centre.org.uk/index.cfm?pageid=01AC8F54-3048-7290-FE3D372
> D6EF105B1&productid=01AC5664-3048-7290-FE07CFA10C4BAA07
> 
> Sorry for the long URL
> 
> David
> 
> David Colven
> Accessibility Advisor and Assistive Technology Consultant
> 
> The ACE Centre Advisory Trust
> 92 Windmill Road
> Headington
> Oxford
> OX3 7DR
> 
> Direct - 01865 759813
> Office - 01865 759800
> Email - colven at ace-centre.org.uk
> 
> The ACE Centre is a registered charity (no 1040868)
> The information contained in this email is confidential and may be
> privileged. It is intended for the addressee only. If you are not the
> intended recipient, please delete this email immediately. The contents
> of this email must not be disclosed or copied without the sender's
> consent. We cannot accept any responsibility for viruses, so please scan
> all attachments.
> 
> > -----Original Message-----
> > From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]
> > On Behalf Of Sandra Uhling
> > Sent: Thursday, March 08, 2012 11:24 AM
> > To: 'IGDA Games Accessibility SIG Mailing List'
> > Subject: [games_access] Active scanning
> > 
> > Hello,
> > 
> > I would like to know if "active scanning" is an innovation.
> > 
> > Usually scanning is passive: The focus moves automatically from
> > one point to the next. And the user has to wait to push the button.
> > 
> > A company from Germany has additionally active scanning.
> > The user pushes the button to move the focus. When he reaches
> > the point he wants, he wait. (similar to dwelling menu)
> > 
> > Best regards,
> > Sandra
> > 
> > 
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Fri, 9 Mar 2012 10:13:36 +0100
> From: Thomas Westin <thomasw at dsv.su.se>
> Subject: Re: [games_access] UN CRPD - what are games?
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Message-ID: <9C4DEBCC-915B-4424-B277-FB2E51AF3FE5 at dsv.su.se>
> Content-Type: text/plain; charset="us-ascii"
> 
> The term "serious games" is bad and I prefer not to use it at all  The same issue is with "casual games" etc. Any game can be used seriously, casually, hard core etc. But the term "serious" is problematic in itself; any game can be considered serious, and any type of playing a game can also be used for non-entertainment purposes (the latter which was intended by Ben Sawyer et al when they coined the term). 
> 
> So, how to say it in a better way? I prefer replace "games" with "gaming". I.e. serious gaming or casual gaming. Then the focus is on the use of the games, not the design of the games. E.g. in two projects I've been involved in at a school between 2003-2012, we have been using e.g. WoW and now SWToR for pedagogical purposes, without modifying the games (which you can't with MMORPGs anyway).
> 
> Of course you could also say "use of games in non-entertainment contexts", to have a more academic description, but in daily talk, it is just too awkward. 
> 
> Mvh / Best regards
> Thomas Westin
> Stockholm University :: dsv.su.se :: +46 73-707 86 86
> 
> On 8Mar 2012, at 6:31 PM, Sandra Uhling wrote:
> 
> > Games
> > * Hobby and Culture
> > * Service (online games)
> > 
> > Serious Games
> > * Education (schools, work) and Information
> > * Using Game Technology for serious products
> 
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> ------------------------------
> 
> Message: 6
> Date: Fri, 9 Mar 2012 09:40:11 -0000
> From: "Barrie Ellis" <oneswitch at gmail.com>
> Subject: Re: [games_access] UN CRPD - what are games?
> To: "IGDA Games Accessibility SIG Mailing List"
> 	<games_access at igda.org>
> Message-ID: <B726818F64EA4EA69260CD5477065D19 at OneSwitchPC>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> I've not thought tons on it, but I like "Games" for those where the aim is mainly for entertainment and "Educational Games" where the intent is primarily to provide a learning environment above fun. Serious is a bit meaningless to me, and Casual is a bit meaningless for someone like Billy Mitchell who dedicated huge swathes of his life to games like Pac-Man and Donkey Kong. "Accessible Games" are those that you can play as an individual. They're my feelings at the minute.
> 
> Barrie
> 
> 
> From: Thomas Westin 
> Sent: Friday, March 09, 2012 9:13 AM
> To: IGDA Games Accessibility SIG Mailing List 
> Subject: Re: [games_access] UN CRPD - what are games?
> 
> 
> The term "serious games" is bad and I prefer not to use it at all  The same issue is with "casual games" etc. Any game can be used seriously, casually, hard core etc. But the term "serious" is problematic in itself; any game can be considered serious, and any type of playing a game can also be used for non-entertainment purposes (the latter which was intended by Ben Sawyer et al when they coined the term). 
> 
> 
> So, how to say it in a better way? I prefer replace "games" with "gaming". I.e. serious gaming or casual gaming. Then the focus is on the use of the games, not the design of the games. E.g. in two projects I've been involved in at a school between 2003-2012, we have been using e.g. WoW and now SWToR for pedagogical purposes, without modifying the games (which you can't with MMORPGs anyway).
> 
> 
> Of course you could also say "use of games in non-entertainment contexts", to have a more academic description, but in daily talk, it is just too awkward. 
> 
> 
> Mvh / Best regards
> Thomas Westin
> Stockholm University :: dsv.su.se :: +46 73-707 86 86
> 
> 
> 
> On 8Mar 2012, at 6:31 PM, Sandra Uhling wrote:
> 
> 
>   Games
>   * Hobby and Culture
>   * Service (online games)
> 
>   Serious Games
>   * Education (schools, work) and Information
>   * Using Game Technology for serious products
> 
> 
> 
> 
> --------------------------------------------------------------------------------
> 
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
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> 
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> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
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> 
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