[games_access] gameaccessibilityguidelines.com launched

Richard (AudioGames.net) richard at audiogames.net
Wed Sep 5 08:36:46 EDT 2012


Ditto: agree!



On 5-9-2012 14:30, Thomas Westin wrote:
> I agree,
>
> I can't see any reason why the SIG should not do it;
> this is part of what the SIG has been discussing and working for
>
> Best wishes,
> Thomas
>
> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
>
>
>
>
>
> On 4Sep 2012, at 9:26 PM, Barrie Ellis wrote:
>
>> Totally agree, Eleanor. I think it brings together so well so much of 
>> what we've all long discussed, debated and developed as members of 
>> the GASIG and independently. It brings in others work too, and on a 
>> personal note, love the inclusion of nods to people prone 
>> to motion-sickness. Definitely gets my IGDA GASIG member vote, and my 
>> OneSwitch backing too.
>> There's much scope too, to flesh out these guidelines with deeper 
>> info, examples, review systems, software libraries, game 
>> competitions and beyond which could sit anywhere around the web.
>> Really hope we can get consensus on this list to give it our backing, 
>> and start riding this new wave.
>> Barrie
>>
>> *From:* Eleanor Robinson <mailto:eleanor at 7128.com>
>> *Sent:* Tuesday, September 04, 2012 7:41 PM
>> *To:* IGDA Games Accessibility SIG Mailing List 
>> <mailto:games_access at igda.org>
>> *Subject:* Re: [games_access] gameaccessibilityguidelines.com 
>> <http://gameaccessibilityguidelines.com> launched
>>
>> I think it is a great idea to put a post on our website in support of 
>> it. It is a fine piece of work.
>>
>> Eleanor Robinson
>> 7-128 Software
>>
>> On 9/4/2012 12:15 PM, Tara Voelker wrote:
>>> So,
>>>
>>> This is very awesome. As soon as I get the chance, I will make sure 
>>> it's listed on our website.
>>>
>>> Would the SIG also be interested in putting it's official stamp of 
>>> approval on this? I think it would be great. We could put a post on 
>>> our website in support of it even.
>>>
>>> Thoughts?
>>> Tara
>>>
>>> On Tue, Sep 4, 2012 at 5:07 AM, Richard (AudioGames.net 
>>> <http://AudioGames.net>) <richard at audiogames.net 
>>> <mailto:richard at audiogames.net>> wrote:
>>>
>>>     Congratulations!! Excellent!
>>>
>>>
>>>
>>>
>>>     On 3-9-2012 15:31, Ian Hamilton wrote:
>>>>     Hi all
>>>>
>>>>     I'm very happy to be able to announce a site launch -
>>>>     http://www.gameaccessibilityguidelines.com
>>>>     <http://www.gameaccessibilityguidelines.com/> .
>>>>
>>>>     It is intended to be a simple but extensive accessibility
>>>>     checklist for game studios to work from, covering as wide a
>>>>     range of considerations as possible while still remaining a
>>>>     simple to follow checklist - of real value from the
>>>>     accessibility side, but also practical and usable from the
>>>>     developer side.
>>>>
>>>>     The guidelines are categorised into
>>>>     basic/intermediate/advanced, based on a few factors but most
>>>>     importantly taking into account cost to develop, something
>>>>     crucial when dealing with any commercial organisation but
>>>>     rarely seen in accessibility guidelines for any industry.
>>>>
>>>>     There have been quite a few really nice extensive guideline
>>>>     projects in the past (Sandra has a great archive of them), but
>>>>     for a few reasons this is quite different to other approaches
>>>>     that have been taken in the past, it builds upon them very
>>>>     nicely and should also be quite complimentary to existing
>>>>     advice like GASIG/SE's top tens and another developer
>>>>     accessibility project that's due to be released soon.
>>>>
>>>>     It has been a collaborative project between a mix of game
>>>>     studios, specialists and academics. They're quite purposefully
>>>>     unaffiliated, so that the way is paved for them in future to be
>>>>     combined with other efforts and ideally one day taken on by an
>>>>     industry body/consortium.
>>>>
>>>>     Although it's not an IGDA-GASIG project, the contributors
>>>>     include several GASIG members - myself, Barrie, Lynsey, Thomas
>>>>     and Dimitris.
>>>>
>>>>     As well as the studios that helped to develop the guidelines
>>>>     we've spoken to quite a few others, from small indies to large
>>>>     AAAs, with lots of great support, and several games already in
>>>>     development that are using the guidelines. All of the people
>>>>     working on the project have given up their time for free, so it
>>>>     has been great to see that their efforts are already bearing fruit.
>>>>
>>>>     The next step is awareness raising so if you like the project
>>>>     please do pass on word via Twitter etc, either to the site
>>>>     itself or to the press release that Dimoso have put out about it:
>>>>
>>>>     http://www.gameaccessibilityguidelines.com
>>>>     <http://www.gameaccessibilityguidelines.com/>
>>>>
>>>>     http://www.realwire.com/releases/Making-video-gaming-accessible-to-all-guidelines-to-help-game-developers-meet-the-needs-of-the-20-of-gamers-who-have-disabilities-published-today
>>>>
>>>>
>>>>     Ian
>>>>
>>>>
>>>>     _______________________________________________
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>>>>     games_access at igda.org  <mailto:games_access at igda.org>
>>>>     http://seven.pairlist.net/mailman/listinfo/games_access
>>>>     The main SIG website page ishttp://igda-gasig.org  <http://igda-gasig.org/>
>>>
>>>
>>>     _______________________________________________
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>>>     The main SIG website page is http://igda-gasig.org
>>>     <http://igda-gasig.org/>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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>>
>>
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>
>
>
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