[games_access] Global Gam Jam 2013

Thomas Westin thomas at pininteractive.com
Fri Feb 22 06:08:35 EST 2013


excellent Ian, I showed to my students too

Best regards,
Thomas

On 22Feb 2013, at 11:30 AM, Barrie Ellis <oneswitch at gmail.com> wrote:

> Brilliant! I'll get something up on the GASIG Blog very soon, to record this. Really liked "A Wise Move", and so impressed with the other entrants. Great collaborative work!
>  
> Barrie
> 
> From: Michelle Hinn
> Sent: Wednesday, February 20, 2013 2:36 AM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Global Gam Jam 2013
> 
> Thank you so much Ian!! It's great to get the post mortem from GGJ and
> I'm excited by the discussion and plans to move the accessibility
> diversifier to be used throughout all of GGJ next year that are
> already underway! An update on that and steps for everyone interested
> to get involved with is coming shortly!
> 
> Mark and Ian are right -- if people can do this in a 48 hour
> challenge, what is everyone else waiting for? If we can all work
> toward making the accessibility diversifier happen throughout the
> entire GGJ 2014, I think that will be fantastic -- the GGJ seem to be
> very excited our doing this. To that end we will need more judges,
> local GGJ hosts, and more in the coming year. My heart is gladdened to
> see how many groups are involved with this!
> 
> Congrats to everyone who has participated in this so far! What I've
> heard about it via stories and experiences gained, how can this not be
> something we all continue to be involved with? I'm looking forward to
> working with you all in the coming year and gathering together more
> people to help out!
> 
> Way to go everyone!!
> 
> PS -- Did you participate but your name was not on Ian's summary
> below? Let me know and we'll make sure we include your name and group
> affiliation in a recap we'll be submitting to both GGJ and IGDA in the
> next coming days!
> 
> Michelle
> 
> On Tue, Feb 19, 2013 at 8:23 PM, Ian Hamilton <i_h at hotmail.com> wrote:
> > Hi all
> >
> >
> > Quick bit of background -
> >
> >
> > Global Game Jam is an annual game hack weekend, where teams around the world
> > are given a common theme to work to (this year's was 'heart beat'), and
> > divide into teams to produce an entire end to end functioning game by the
> > end of the 48 hours.
> >
> >
> >
> > Accessibility challenge
> >
> >
> > A couple of years back Tara (while GASIG chair) kicked of an accessibility
> > challenge at the Orlando venue, with teams volunteering to take on an extra
> > challenge outside of the usual GGJ theme, competing to produce the most
> > accessible game. In 2012 we expanded it further to cover several venues
> > around the UK. In 2013 the challenge grew again to cover venues in the UK,
> > Australia and Canada.
> >
> >
> > For the 2013 event entries were initially judged at an individual venue
> > level on some fixed accessibility criteria, and then went to a panel of
> > judges (Mark Barlet of AbleGamers, Lynsey Graham of Blitz Games Studios,
> > Barrie Ellis of OneSwitch, and myself) for the final vote on the
> > international winner.
> >
> >
> > Global winner
> >
> >
> > The winner was a game called 'A Wise Choice', from the London venue. There
> > were many games produced with limited vision in mind, and many produced with
> > simple controls in mind, but A Wise Choice attempted both and many more,
> > with features ranging from easy to read text to full self-voicing, and even
> > a scanning switch interface for profound motor impairment.
> >
> >
> > The primary focus was blind gamers, catered for through pre-recorded full
> > self-voicing. Creating a fully self-voiced game is no mean feat even with a
> > decent timescale and budget, and it was very clear that not only had some
> > good thought gone into the interaction, but also that a real effort had been
> > made to ensure that the game was just as enjoyable regardless whether the
> > player could see or not.
> >
> >
> > In addition to profound visual and motor impairment other less profound
> > impairments were also well catered for, from low reading age to dyslexia,
> > partial deafness to hyperopia.
> >
> >
> > Some quotes from the judges:
> >
> >
> > "A wonderfully accessible mix of Oliver Postgate style story telling and
> > Gong hippy-dom"
> > "Impressive given the combination of the timescale, the disability they
> > catered for and the scope of the game."
> > "Hugely impressive access. Very well thought out"
> >
> >
> > You can download and play the game here:
> >
> >
> > http://165.225.150.231/ggj13/a%20wise%20choice-Default-1.0.0.7.zip
> >
> >
> > More information on the game available here:
> >
> >
> > http://globalgamejam.org/2013/wise-choice
> >
> >
> >
> > Other entries
> >
> >
> > A few highlights from some of the other regional winners and commended
> > entries:
> >
> >
> > http://www.youtube.com/watch?v=mUnbrIeA610&feature=youtu.be
> > http://globalgamejam.org/2013/wrongbot
> > http://globalgamejam.org/2013/fear-0
> > http://globalgamejam.org/2013/samurai-xx
> > http://globalgamejam.org/2013/shot-dark
> > http://globalgamejam.org/2013/pump
> >
> >
> >
> >
> > Accessibility diversifier
> >
> >
> > There was also a second element, added by the GGJ organisers - an official
> > accessibility diversifier. Diversifiers are secondary themes that are not
> > competitive, and are open to every single person from every venue. This
> > meant that all jammers around the world gained some awareness of
> > accessibility. Many teams deciding to tackle it themselves, with with around
> > 200 developers deciding to take up the challenge, producing over 80 games
> > with accessibility in mind.
> >
> >
> > Many of these were games that widened their audience by thinking about
> > things like control complexity, text formatting, contrast, colour-blind
> > friendly schemes and so on, and others aimed to tackle more tricky
> > accessibility issues, opening up play to gamers with profound impairments.
> >
> >
> > The most popularly tackled of these by far were blind-friendly / audio only
> > games:
> >
> >
> > http://globalgamejam.org/2013/panic
> > http://globalgamejam.org/2013/darkest-maze
> > http://globalgamejam.org/2013/heartbeast
> > http://globalgamejam.org/2013/enigma
> > http://globalgamejam.org/2013/blind-samurai-0
> > http://globalgamejam.org/2013/i-am-fear
> > http://globalgamejam.org/2013/black
> > http://globalgamejam.org/2013/living-maze
> > http://globalgamejam.org/2013/deprivision
> > http://globalgamejam.org/2013/whack-telltale-heart
> > http://globalgamejam.org/2013/terror-ciegas
> > http://globalgamejam.org/2013/dark-pulse-0
> > http://globalgamejam.org/2013/voix
> > http://globalgamejam.org/2013/blind-samurai
> > http://globalgamejam.org/2013/heart-darkness-1
> > http://globalgamejam.org/2013/blindmorning-0
> >
> >
> > Single button games were also quite popular:
> >
> >
> > http://globalgamejam.org/2013/escape-velocity
> > http://globalgamejam.org/2013/cardiac-arrest-1
> > http://globalgamejam.org/2013/egg-beat-old-delete-me
> > http://globalgamejam.org/2013/luck-broken-heart
> > http://globalgamejam.org/2013/beatingmyheart
> >
> >
> > And there were some pretty interesting and creative one-off ideas too:
> >
> >
> > http://globalgamejam.org/2013/puzzle-beatbeat
> > http://globalgamejam.org/2013/tandem-base-jump
> > http://globalgamejam.org/2013/sync
> > http://globalgamejam.org/2013/pluse
> > http://benhumphreys.co.uk/naovatar/
> >
> >
> > To reach these kinds of audiences in the space of 48 hours is obviously
> > quite a feat, yet that's exactly what both the challenge and diversifier
> > games often achieved.. a greater level of accessibility than is found in
> > commercial games.
> >
> >
> > A quote from Mark Barlet, one that I wholeheartedly agree with -
> >
> >
> > "I thought that all of the entries show that making games with accessibility
> > in mind can be done! I was impressed to see what could be done in 48 hours.
> > What this really proves is that there is no excuse for adding basic
> > accessibility to games, regardless of the budget."
> >
> >
> >
> > Ian
> >
> > _______________________________________________
> > games_access mailing list
> > games_access at igda.org
> > http://seven.pairlist.net/mailman/listinfo/games_access
> > The main SIG website page is http://igda-gasig.org
> >
> _______________________________________________
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