[games_access] Global Game Jam contest & diversifier

Michelle Hinn michellehinn at gmail.com
Thu Jan 24 16:45:38 EST 2013


That's good to know about your availability to chat going forward for
future chats -- I agree that having some on weekends would be good to
add on. They are even easier for me as well. GGJ is something that
we're waiting to really focus on in the coming year for GGJ 2014. Not
the only thing going on -- but one key thing that interested folks can
join in on.

Is there a GGJ near you Sandra? I think I remember you having gone
last year or the year before. If not or if so, it might be interesting
to make some new contacts for the upcoming year to see if we can get
them interested through maybe you giving a small university lecture
about GA to make it sound exciting enough to include it next year --
especially with all the good stories that you could provide that will
be coming out of the UK that Ian will have! :)

More soon -- I am down for my third nap today...the funny/odd thing is
that the tiredness seems to be mostly coming from the antibiotics for
the pneumonia and the pneumonia itself. I'm almost off of the post op
pain meds!

Have a great weekend and hope you might still be able to attend GGJ!

Michelle

On Thu, Jan 24, 2013 at 3:47 PM, Sandra Uhling <sandra_uhling at web.de> wrote:
> Hi,
>
> Global Game Jam:
>
> I did not hear any interest in GA from German Participants.
> So at the moment I will not attend.
>
> Chat:
> At the moment I do not have much time during the week.
> I have more time at the weekend. Saturday would be the best for me.
>
> Best regards,
> Sandra
>
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
> Auftrag von Michelle Hinn
> Gesendet: Mittwoch, 23. Januar 2013 23:04
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Global Game Jam contest & diversifier
>
> It's always a highlight to see what cool things come out of GGJ! I'm
> starting to work with the NYC groups for GGJ 2014 NYC -- because, well,
> there's no way I going to be able to jam this weekend...sleep has been hard
> enough but I suspect most of you know about my recent surgical overhaul on
> my back and that follow up pneumonia/anemia/heart issue hospitalization I
> had recently! :)
>
> Anyway, this is so exciting to hear about the organizers including an
> accessibility diversifier! It will be a kick to see what comes out of that!
>
> I've been talking to organizers on the US side of things over the last few
> days and they are excited about getting the SIG involved at a much greater
> level for 2014 -- I'm thinking from what you've just said, Ian, that the
> stage is set for the whole world for 2014 that year! :)
>
> So let's get our thinking caps on as soon as possible after the GGJ and
> think about what we'd like to see implemented at all of them world wide! :D
>
> Anyone interested in a post-mortem chat sometime next week about this year's
> GGJ and how to start focusing on next year (never too early!).
>
> Anyone besides Ian is attending any of them this year? Would be nice to get
> a nice head count of who is going to be where this weekend!
>
> Go GGJammers!!
> Michelle
>
> On Wed, Jan 23, 2013 at 3:52 PM, Ian Hamilton <i_h at hotmail.com> wrote:
>> This weekend is the weekend of the annual Global Game Jam, a hack
>> weekend where teams at venues around the world work to produce a
>> finished game over the same 48 hours, all working to the same overall
>> single theme with some optional extra things to aim for too, called
> diversifiers.
>>
>> Outside of the theme and diversifiers, in 2011 jam Tara kicked off an
>> accessibility challenge at the Orlando venue. In 2012 that was
>> expanded to several venues in the UK
>>
> (http://www.guardian.co.uk/technology/gamesblog/2012/jan/27/global-game-jam-
> accessibility).
>> Both years as well as awareness raising and myth busting it produced
>> some nice stuff, 20 games such as these:
>>
>> http://archive.globalgamejam.org/2012/super-space-snake-space/play
>> http://archive.globalgamejam.org/2012/mini-freerunner
>>
>> If you take a look at the feature lists for those games and consider
>> they were each made in 48 and 20 hours respectively, by people who
>> hadn't before attempted accessible game design, they're pretty
>> powerful arguments against the common myth that accessibility has to be
> difficult and time consuming.
>>
>> This year the contest is running again, including venues in Australia
>> as well as the UK.
>>
>> More importantly though, after the success of last year's challenge
>> the organisers of GGJ have decided to include an accessibility
> diversifier.
>>
>> This means an extra optional goal together with some supporting
>> information about accessibility will be presented to all of the GGJ
> developers.
>>
>> Global Game Jam is the largest event of its type, with approx. 10,000
>> developers at 300 locations in 60 countries.
>>
>> Ian
>>
>> _______________________________________________
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>> The main SIG website page is http://igda-gasig.org
>>
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