[games_access] Deaf-Blind Computer Games: Braille or Morse - food for thought

Dan Fischbach blindwolf8 at gmail.com
Wed Sep 17 19:42:46 EDT 2014


I saw the Mathias email right after. D'oh! Emailed him. :-D

Dan Fischbach, Net+, MCP
W: danfischbach.com P: 609-458-7920
Proud NJIT (BS) and UCF/FIEA (MS) graduate
Please consider the environment before printing this email

On Wed, Sep 17, 2014 at 7:31 PM, Ian Hamilton <i_h at hotmail.com> wrote:

>  That was Mathias and Sightlence. I seem to remember the poster season
> going down very well, it would be great to see more academic projects being
> shown at things like GDC and inspiring other devs
>
>
>
> ----- Reply message -----
> From: "Dan Fischbach" <blindwolf8 at gmail.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Subject: [games_access] Deaf-Blind Computer Games: Braille or Morse - food
> for thought
> Date: Thu, Sep 18, 2014 00:12
>
>  Damn, I wish I could place the name of this one, but I remember going to
> GDC in...2013 maybe, and there was a person there who made pong for people
> who were deaf-blind. I believe the controller vibrated more and more as the
> "ball" got closer and closer. Hope this tidbit helps!
>
>  Dan Fischbach, Net+, MCP
>  W: danfischbach.com P: 609-458-7920
> Proud NJIT (BS) and UCF/FIEA (MS) graduate
> Please consider the environment before printing this email
>
> On Wed, Sep 17, 2014 at 5:10 PM, Thomas Westin <thomas at westin.nu> wrote:
>
> Hi Barrie,
>
>  Not exactly a game, but we used a Xbox controller to create an interface
> with morse-coded vibrations for navigating the web for deaf-blind. As a
> first step we craeted the prototype and tested it with simulated
> deaf-blind; our next step is to perform tests with real deaf-blind people.
> It was presented two weeks ago at ICDVRAT, and the full paper is available
> here, see pages 257-264 (or page 325 in the PDF):
>
> http://centaur.reading.ac.uk/37397/1/ICDVRAT2014_Full_Proceedings_10th%20_Conf.pdf
>
>   Best regards,
> Thomas
>
>  17Sep 2014 kl. 14:14 skrev Barrie Ellis <barrie.ellis at oneswitch.org.uk>:
>
>   Does anyone out there have any knowledge of any deaf-blind computer
> games that exist and/or methods to play?
>
>  I'm aware of Morse Code based data-entry systems for switch / sip-puff
> users. I'm aware of modern day braille output for computers. I've heard of
> Morse buzzers so people can feel messages coming through.
>
>  I'm not aware of any examples of people actually playing computer games
> who are deaf-blind (I'm thinking almost no sight, and almost no hearing).
>
>  It seems text based adventure games would be quite possible. But do
> people actually do this.
>
>  It seems grid based games that are tactile could be played over the
> internet, using braille+keyboard or morse entry and morse buzzer...
> Probably lots of other methods too.... Things like whack-a-mole seem
> plausible.
>
>  You could even have hybrid action + text games (obvious survival horror
> thought.... describe an environment.... you can hear foot-steps.....
> prepare to defend yourself...... - then recreate the foot steps in gentle
> buzzes that get a bit louder... when you hear a panic buzz - mash your
> button to fend off the attacker)... then go back to text description and
> maybe an interface as simple as one tap for yes, two taps for no or braille
> for yes/no. Here's some weird-stuff slightly related:
> http://www.enigmaresearchgroup.com/article023.htm
>
>  Being less obvious, you could recreate anything in a text adventure with
> action / randomising elements, a bit like Regret of the Wind for
> Dreamcast/Saturn.
>
>  Any idea if any of this has ever taken place/takes place today?
>
>  Seems like a logical progression for some of Eelke's V.I. work, maybe?
> Maybe with hybrid display for those who have partial sight (and could aid
> in the learning of braille / morse)....
>
>  Barrie
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