[games_access] Fixed point mode for iOS switch access
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Tue May 26 14:37:43 EDT 2015
Cheers, Ian, and ditto that call. I'm really, really hopeful that this will
make its way into iOS one day before too long. Fingers crossed.
Barrie
On 26 May 2015 at 10:27, Ian Hamilton <i_h at hotmail.com> wrote:
> Video from Barrie about a proposed addition to iOS' switch functionality.
>
> At the moment the way switch access works on iOS is based on coordinates -
> you hit a switch, a line scans left and right across the screen, you choose
> your X coordinate, it then scans up and down the screen, you choose your Y
> coordinate.
>
> Which is great for allowing switch access for apps and games that weren't
> designed with switch in mind, but because you have to wait for the
> scanning, it's no good at all for the vast majority of existing one button
> games on iOS (such as Flappy Birds and Canabalt) that require precise
> timing.
>
> Currently, when you've chosen a coordinate, a menu pops up with a number
> of options of what action to take from that coordinate (tap, drag, etc).
> All that's needed is a very simple addition to this menu, to just be able
> to tap repeatedly at that coordinate, without setting the scanning off
> again until there has been a long period of inactivity.
>
> If that was implemented, quite literally thousands of 1 button iOS games
> already on the iTunes marketplace would instantly become accessible through
> a single switch.
>
> There are a fair few people backing the call, it's something would make a
> huge difference. There have already been a few chats about it with various
> people at Apple already, but if anyone else has any contacts they can pass
> word to that certainly wouldn't hurt :)
>
>
> http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html
>
> Ian
>
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