[games_access] games_access Digest, Vol 152, Issue 8
Ian Hamilton
i_h at hotmail.com
Fri May 27 05:39:41 EDT 2016
I don't think I can make it over unfortunately, but I think that Javier Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific accessibility academic who used to be in Madrid, although I think he might have moved to London now.
Gabby, the best source of data currently is the IGDA developer satisfaction survey, which is a general developer survey of that in 2015 covered around 3000 developers:
http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf
Here's the section on disability:
Snapshot: Disability
This year, 22% of respondents identified as having a disability; 6% declined to respond and 2% said they did not know. This is in line with statistics for the populations of the countries primarily represented in this survey. Among those who reported one or more disabilities, the largest disability listed was psychiatric and mental illness, which represented 9% of respondents. The next largest disability category was for visual impairment and represented 6%. The third most listed disability was physical in nature, with 4% of respondents identifying this way. This is in line with reported 2010 statistics for the population of the United States where 19% reported having a disability, broadly defined.
I'm sure they wouldn't mind providing the full detailed data that they have on it. That's from the 2015 survey, the 2016 survey results will be available in August.
Although support for disabled developers is part of the accessibility SIG's mission statement, once momentum gathers it might be nice to see it as a dedicated SIG, in the same way as the other diversity SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe discussion space being a separate mail list / linked in group etc to the accessibility one?
Ian
________________________________
From: games_access <games_access-bounces at igda.org> on behalf of Michelle Hinn <michellehinn at gmail.com>
Sent: 27 May 2016 08:17
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] games_access Digest, Vol 152, Issue 8
I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I wasn't gone -- just dealing with some biopsies on my back that could not wait. I've been working behind the scenes though -- the SIG mailing list bug reports and subscription notices go through me! :)
On a side note -- anyone in the SIG going to be in Spain the week of June 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that Lisbon (June 4-9) for my husband's genetics conference). If so let me know -- it would be great to have drinks!
Michelle
On Fri, May 27, 2016 at 2:57 AM, Thomas Westin <thomas at westin.nu<mailto:thomas at westin.nu>> wrote:
Welcome Gabby!
This is an important contribution to the SIG's focus on game accessibility, and Michelle Hinn has volunteered to join in on this! Great to have you back Michelle – or, OK, you’ve always been here :)
Best,
Thomas
> 27May 2016 kl. 07:23 skrev <games_access-request at igda.org<mailto:games_access-request at igda.org>> <games_access-request at igda.org<mailto:games_access-request at igda.org>>:
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> 1. Introduction and Open Question (Gabby Taylor)
> 2. Re: Introduction and Open Question (Brandon Keith Biggs)
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>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 26 May 2016 23:04:14 -0400
> From: Gabby Taylor <mittenstehkitty at gmail.com<mailto:mittenstehkitty at gmail.com>>
> To: games_access at igda.org<mailto:games_access at igda.org>
> Subject: [games_access] Introduction and Open Question
> Message-ID:
> <CAN+8F-wqf-sjC=oUM=bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com<mailto:bhBg4Jyu%2B7RzY%2BsACHUSOdNNosTqfqvg at mail.gmail.com>>
> Content-Type: text/plain; charset="utf-8"
>
> Hi everyone! I hope you're all doing well.
>
> My name is Gabby and I am looking to start a formalized effort to provide
> support for disabled game developers within the Game Accessibility SIG.
> Considering the overlap between disabled developers and disabled gamers, I
> feel like this won't be too out of line with the hard work you wonderful
> people have already put forth.
>
> To kick this off, I'd like to get your input on how we should start this
> endeavor: I feel it is best to gather information on what kinds of
> disabilities are represented in the industry and how they are currently
> supported (if applicable) to give us an idea of where and how we can make
> improvements to best effect. I also believe that creating a safe space for
> disabled game developers and our allies to talk in a confidential,
> supportive environment would be of great benefit for brainstorming more
> solutions.
>
> I'm very excited to hear all of your opinions, and to begin working with
> you to let the game industry be as inclusive and open to all as the games
> we create.
>
> Thank you,
> Gabby Taylor
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> Message: 2
> Date: Thu, 26 May 2016 22:17:30 -0700
> From: Brandon Keith Biggs <brandonkeithbiggs at gmail.com<mailto:brandonkeithbiggs at gmail.com>>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
> Subject: Re: [games_access] Introduction and Open Question
> Message-ID:
> <CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com<mailto:CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com>>
> Content-Type: text/plain; charset="utf-8"
>
> Hello Gabby,
> There are blind game developers at:
> http://forum.audiogames.net/viewforum.php?id=28
> Not sure about other disabilities though.
> Thanks,
>
>
> Brandon Keith Biggs <http://brandonkeithbiggs.com/>
>
> On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor <mittenstehkitty at gmail.com<mailto:mittenstehkitty at gmail.com>>
> wrote:
>
>> Hi everyone! I hope you're all doing well.
>>
>> My name is Gabby and I am looking to start a formalized effort to provide
>> support for disabled game developers within the Game Accessibility SIG.
>> Considering the overlap between disabled developers and disabled gamers, I
>> feel like this won't be too out of line with the hard work you wonderful
>> people have already put forth.
>>
>> To kick this off, I'd like to get your input on how we should start this
>> endeavor: I feel it is best to gather information on what kinds of
>> disabilities are represented in the industry and how they are currently
>> supported (if applicable) to give us an idea of where and how we can make
>> improvements to best effect. I also believe that creating a safe space for
>> disabled game developers and our allies to talk in a confidential,
>> supportive environment would be of great benefit for brainstorming more
>> solutions.
>>
>> I'm very excited to hear all of your opinions, and to begin working with
>> you to let the game industry be as inclusive and open to all as the games
>> we create.
>>
>> Thank you,
>> Gabby Taylor
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org<mailto:games_access at igda.org>
>> https://pairlist7.pair.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>>
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