[games_access] Need help identifying bad game examples

chad at smartmarbles.com chad at smartmarbles.com
Mon May 1 23:40:17 EDT 2017


Thank you both for the wonderful examples and feedback.

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From:
 "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

To:
"IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
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Sent:
Mon, 1 May 2017 15:00:19 +0000
Subject:
Re: [games_access] Need help identifying bad game examples

Hi Chad,

 For auditory/hearing impairment there are a multitude of bad
examples. A good starting point is this thread on Neogaf on poor
implementation of subtitles and closed captions:
http://m.neogaf.com/showthread.php?t=965972

 It includes a number of examples of what not to do when implementing
textual feedback. Ian Hamilton actually developed a good practices
guide in response too, which is top notch: 
 How_to_do_subtitles_well__basics_and_good_practices.php

 Of course hearing accessibility considerations should extend well
beyond textual forms of feedback... but often don't. A simpler task
would be to shortlist good examples, as the list would be much
smaller!
  
 Thanks,
 Luke

 -
 Luke Brook
 Lecturer Games & Interactivity
 School of Arts and Humanities | Edith Cowan University
 2 Bradford Street, Mt Lawley, Western Australia - 6050
 Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au [1]

  Sent from my Samsung Galaxy smartphone.

 -------- Original message --------
 From: Barrie Ellis <barrie.ellis at oneswitch.org.uk> 
 Date: 1/5/17 10:44 pm (GMT+08:00) 
 To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

 Subject: Re: [games_access] Need help identifying bad game examples 

   Hi Chad, 

 Here's some to consider....

 AUDITORY: Wii-U Mario Kart 8. No option to turn the music off, which
can be a real irritation for some. I'm sure there's better examples,
but this off the top of my head. In fact a really pitiful range of
user-customisation options.

 COGNITIVE: Steep (Ubisoft). Start up forces you to set up an account
before you can do anything (which I found a nightmare making me want
to give up). Forces you to undertake training missions that are very
restrictive. Horrendous menu system. Unskippable stuff. Lots of stuff
they could really learn from in this game.

 MOBILITY/INPUT: Zelda Breath of the
Wild: https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines
[2] (especially as there's next to no alternative access controller
access on this machine). Also most VR games that insist upon the user
being able to have the ability to swoosh their head and arms about
accurately. This has been a persistent problem exacerbated by the
success of Wii Sports c. 2006. Oh and most games like GTA V that use
just about every available control and change them contextually
depending on what you're doing.

 VISION: Telltale
Games: http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html
[3]. Loads like that, including Steep. 

 For all categories, the lack of accessibility information that can be
easily found (i.e. via on-line game accessibility filters) makes
finding suitable games a nightmare. Hopefully Sony, Xbox, Steam, Apple
etc. will get much better at this soon. Sony's lack of refund options
leads a lot of people to give up for how easy it is to waste money on
unsuitable games. We've a long way to go....

 Good luck,

 Barrie

On 1 May 2017 at 14:28, Chad Elstad <chad at smartmarbles.com [4]>
 wrote:
 All- I am finalizing a presentation for next weekend and could use
some help identifying bad game examples for each category; Auditory,
Cognitive, Mobility, and Vision. FWIW, here's the info link for my
presentation. http://www.glitchcon.mn/project/reducing-player-barriers-with-accessible-design/
[5]
 Any help would he greatly appreciated.
 Thanks in advance,
 -Chad

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Links:
------
[1] mailto:l.brook at ecu.edu.au
[2]
https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines
[3]
http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html
[4] mailto:chad at smartmarbles.com
[5]
http://www.glitchcon.mn/project/reducing-player-barriers-with-accessible-design/
[6] mailto:games_access at igda.org
[7] https://pairlist7.pair.net/mailman/listinfo/games_access
[8] http://igda-gasig.org

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