[casual_games] A Response from Microsoft
    Lennard Feddersen 
    Lennard at RustyAxe.com
       
    Thu Dec 21 18:18:36 EST 2006
    
    
  
You certainly speak for me,  I've read several Alex posts over the past 
2 months that provided information that I don't have as an indie.  I was 
a little surprised that the ad. revenue number wasn't a little higher 
but, once again, great information to have.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
Alex Amsel wrote:
> I think I speak for all of us when I thank Alex and others for their 
> efforts on the indie/casual community's behalf.
>
> I find the situation bizarre to be honest. Whilst I understand having 
> a parental control system of some kind, it will always be very 
> difficult to do for 3rd party independent content downloaded from the 
> web. The brutal truth is that parental controls are meaningless on the 
> context of web games because anyone, aged 4 to 40, could go on to the 
> same unrated website with adult styled games content.
>
> At retail there is a significantly bigger level of control, partly 
> because there is a certain level of expenditure required before 
> software can hit the shelves, and that means there is a scope for a 
> proper ratings system.
>
> It's not a great solution, but can we install games in both the Games 
> Explorer and outside it? It may be messy, but it's the only thing that 
> would cover consumer expectations yet also protect the title from 
> disappearing.
>
> Also, I'd like people to bare in mind that this doesn't just affect 
> casual games off the big portals, but also endless independent games 
> done commercially or by "back bedroom" developers. Some of these are 
> designed for children, and the profits are low. Parental controls 
> would become a major problem.
>
> The rating system should allow parents to block games of a higher 
> rating than they allow, not block unrated games. I doubt any major 
> publisher would unrate their game just to get around this due to 
> potential PR and legal ramifications.
>
> As for the general download and installation problems, I just see it 
> confusing users and lowering download rates for all types of software, 
> at least for a period of time. It's all very well saying users will 
> get used to it, but I disagree. Actually, users like quick and easy, 
> so if you hand out security or unsigned application warnings many 
> users simply won't take the risk in case they break something.
>
> Alex St. John wrote:
>> First, let me say that it's absolutely great that somebody from MS is 
>> reading this forum and responding.  Please don't feel that anything I 
>> have to say here is leveled at anybody at MS personally, however 
>> we've struggled with Vista issues a long time, and the information in 
>> your response doesn't contain the whole story.  We know nobody in the 
>> MS OS group is really in the casual game business or was in a 
>> position to understand the "unintended" consequences of some choices 
>> that were made, but it appears that we have to live with the 
>> consequences of some of that naivety now.   
>>  
>> It's true that parental controls are "optional" and are "buried" but 
>> once used are also "broken" and if even a small % of consumers adopt 
>> them create a sweeping support issue for small developers who can't 
>> afford MS sized call centers to deal with them.  Had MS not jammed a 
>> highly prominent Games Explorer menu in the top level start button, 
>> it might not be an issue, but now that it's there with prominent 
>> promotion of its parental control feature, we have every reason to 
>> expect that it will be widely used, and expected to index all games 
>> by consumers.  Ergo, there is no "choice" for game developers, 
>> they're forced to support the thing. 
>>  
>> Our developers attempted to support Vista parental controls, but 
>> Microsoft provides no API's for a game or game manager to provide 
>> their own UI access to parental controls or provide alternative UI to 
>> the game explorer, so a game cannot "adopt" the system and interpret 
>> parental controls intelligently.  Thus parental controls are imposed 
>> unilaterally by Vista, even on good citizen games that have played by 
>> the rules and gotten ESRB ratings.  This is not an issue between game 
>> developers and the ESRB, it was never a problem for casual games 
>> until Microsoft arbitrarily mandated them instead of providing a 
>> solution developers could choose to adopt.  The BEST thing Microsoft 
>> could do to make Vista a better gaming environment would be to simply 
>> delete the Game Explorer before shipping Vista, thereby making the 
>> parental control issue irrelevant.
>>  
>> As for LUA problems in Vista, why would Microsoft imply that the 
>> developers are at fault for not adopting a security mode of the 
>> Windows OS that was so widely reviled by consumers that nobody 
>> adopted it in XP?   Furthermore there is simply no way to fix many 
>> problems created by LUA for casual games which is one of the major 
>> reasons consumers never used that mode.  Consumers (especially kids) 
>> consume casual games like music lovers consume songs.  There is no 
>> simple way in Vista to make frequent downloading and installation of 
>> many games from the web, often by kids, friendly or easy.  It's just 
>> busted by security warning after security warning and security 
>> elevation dialogs.  If a kid wants to download and try 5 casual 
>> games, they'll drive their par tents crazy asking them to type in 
>> elevation passwords. 
>>  
>> The net impact on the downloadable game business will be chilling and 
>> there is very little anybody can do to fix it except Microsoft.  
>>  
>>
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>
> -- 
>
> Alex Amsel
> Tuna Technologies Ltd (Sheffield, UK)
> Cross Platform Game Development
> Tel: +44 (0)114 266 2211  Mob: +44(0)7771 524 632
>   
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