[casual_games] iPhone Games (WAS: RE:  Casual_Games Digest, Vol 21,	Issue 9)
    Dave Rohrl 
    daver at popcap.com
       
    Thu Jan 11 14:22:23 EST 2007
    
    
  
And it's also Apple's strategy on the iPod to date, so it shouldn't be a
big surprise that it's being carried forward to the iPhone.
- DaveR
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Lennard Feddersen
Sent: Thursday, January 11, 2007 11:17 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Casual_Games Digest, Vol 21, Issue 9
I'm not particularly pleased about it but if I was Apple it would 
certainly be my strategy.  Ensuring quality and high standards as well 
as being a well paid gate keeper was a great strategy for Nintendo for a
long time.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2
Alex Amsel wrote:
> Simple answer. It is affected. And it isn't just about crappy 
> applications, it's about buggy applications, viruses, etc.
>
> Console platform holders, god love'em, know exactly what they're doing
> by restricting releases. It's all about "brand".
>
>
> Juan Gril wrote:
>> Gniweko was saying:
>> "No, actually that decision makes sense. Apple wants to be able to
>> control the user experience. After all, that's the main thing that
>> differentiates the iPhone from similar devices. If they open up,
you'll
>> get some cool software but also a lot of crap, and Apple is probably
>> worried that the crappy stuff would reflect badly on the iPhone."
>>
>> That's interesting. Why do you think the PC market (both in Windows 
>> and MacOSX desktop) doesn't seem to be affected by that? Last time I 
>> checked, there is a lot of crap released for both operating systems.
>>
>> Cheers,
>>
>> Juan
>>
>>
>> On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net 
>> <mailto:gniewko at fertilemind.net>> wrote:
>>
>>     > > Learning that the iPhone is not open is very disappointing.
>>     >
>>     > I find it a very strange decision from Apple if this is true.
>>
>>     No, actually that decision makes sense. Apple wants to be able to
>>     control the user experience. After all, that's the main thing
that
>>     differentiates the iPhone from similar devices. If they open up,
>>     you'll
>>     get some cool software but also a lot of crap, and Apple is
probably
>>     worried that the crappy stuff would reflect badly on the iPhone.
>>     That's
>>     what happened in the early, open days of console gaming - a glut
of
>>     low-quality games turned people off the whole idea of video games
>>     for a
>>     while.
>>
>>     It seems that their best strategy would be to keep the iPhone
closed,
>>     but make it fairly easy to get approved to develop software for
it.
>>
>>     Gniewko
>>
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>
> -- 
>
> Alex Amsel
> Tuna Technologies Ltd (Sheffield, UK)
> Cross Platform Game Development
> Tel: +44 (0)114 266 2211  Mob: +44(0)7771 524 632
>   
>
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