[casual_games] Casual_Games Digest, Vol 21, Issue 9
    Alex Amsel 
    tuna at tunatech.com
       
    Thu Jan 11 14:32:55 EST 2007
    
    
  
You didn't spot my sarcasm then!
As a developer it's very frustrating, and if you frequent certain 
private developer forums you'll know many, many terrible stories of how 
restrictive and petty platform holders can be. However, I understand why 
they do it, even if their TPR teams are sometimes not living on the same 
planet as the rest of us.
You won't find me saying it's a good thing because, quite frankly, it's 
a nightmare for independent developers and I frequently bang on about 
how we should not be treated like the EA's of this world - in a positive 
way and not a negative one.
Juan Gril wrote:
> And somehow you guys (Alex and Lennard) believe that you'll have a 
> chance developing for it? Or are you just accepting the fact that 
> Apple should just work for EA and 10 other companies in the world and 
> 95% of the subscribers of this list should just do something else?
>
>
> On 1/11/07, *Alex Amsel* <tuna at tunatech.com 
> <mailto:tuna at tunatech.com>> wrote:
>
>     Simple answer. It is affected. And it isn't just about crappy
>     applications, it's about buggy applications, viruses, etc.
>
>     Console platform holders, god love'em, know exactly what they're
>     doing by restricting releases. It's all about "brand".
>
>
>     Juan Gril wrote:
>>     Gniweko was saying:
>>     "No, actually that decision makes sense. Apple wants to be able to
>>     control the user experience. After all, that's the main thing that
>>     differentiates the iPhone from similar devices. If they open up,
>>     you'll
>>     get some cool software but also a lot of crap, and Apple is probably
>>     worried that the crappy stuff would reflect badly on the iPhone."
>>
>>     That's interesting. Why do you think the PC market (both in
>>     Windows and MacOSX desktop) doesn't seem to be affected by that?
>>     Last time I checked, there is a lot of crap released for both
>>     operating systems.
>>
>>     Cheers,
>>
>>     Juan
>>
>>
>>     On 1/11/07, *Gniewko Lubecki* <gniewko at fertilemind.net
>>     <mailto:gniewko at fertilemind.net>> wrote:
>>
>>         > > Learning that the iPhone is not open is very disappointing.
>>         >
>>         > I find it a very strange decision from Apple if this is true.
>>
>>         No, actually that decision makes sense. Apple wants to be able to
>>         control the user experience. After all, that's the main thing
>>         that
>>         differentiates the iPhone from similar devices. If they open
>>         up, you'll
>>         get some cool software but also a lot of crap, and Apple is
>>         probably
>>         worried that the crappy stuff would reflect badly on the
>>         iPhone. That's
>>         what happened in the early, open days of console gaming - a
>>         glut of
>>         low-quality games turned people off the whole idea of video
>>         games for a
>>         while.
>>
>>         It seems that their best strategy would be to keep the iPhone
>>         closed,
>>         but make it fairly easy to get approved to develop software
>>         for it.
>>
>>         Gniewko
>>
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>
>     -- 
>
>     Alex Amsel
>     Tuna Technologies Ltd (Sheffield, UK)
>     Cross Platform Game Development
>     Tel: +44 (0)114 266 2211  Mob: +44(0)7771 524 632
>         
>
>
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-- 
Alex Amsel
Tuna Technologies Ltd (Sheffield, UK)
Cross Platform Game Development
Tel: +44 (0)114 266 2211  Mob: +44(0)7771 524 632
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