[game_edu] loopy Proposal - The Aggies!
Alex Jarvis
adrenjarvi at gmail.com
Tue Dec 4 11:50:26 EST 2007
Mark,
That was an incredibly well-thought out response, and I have taken it to
heart. Currently, I am attempting to bring game design as a major at my
university, which (as a student) has been a pretty uphill battle. Constantly
I am grouped with computer science majors, and as you said, the rich
technical aspect does not supersede the artistic foundation of Ludology and
game studies. So, as a convenient turn of conversation; what would it take
for academia to respect games? I understand that it is no quick process, but
are we supposed to wait for a generation of gamers to inherit education, or
is there anything that can be done beforehand?
-Alex
On Dec 4, 2007 11:36 AM, Mark Baldwin <mark at baldwinconsulting.org> wrote:
> Mike, et al,
>
> While I was not particularly impressed with the article Mike pointed out,
> I
> must question Mike's complaint. Note that before I entered academia
> several years ago, I had a successful 20 year career in the game industry
> with numerous published games including Game of the Year. So I know a
> little about both academia and the computer entertainment industry.
>
> But Mike complains about industries lack of respect for academia. I would
> suggest that if academia wants respect from the computer entertainment
> industry, I would suggest it show some understanding and respect in
> return.
>
>
> What am I speaking of? Consider the film industries response to academia
> if
> most film studies were taught in Physics Departments because making a film
> requires a knowledge of optics. Ridiculous, right? Yet what do I see in
> Mike's return address but that game studies is part of the Computer
> Science
> Department at the University of Whales.
>
> In a like way, what would painters think of academia if art was taught by
> chemical engineers? Yet, it was just this last year that I got into a big
> disagreement with the department head from a well known school who
> insisted
> computer network engineers were qualified to teach game design!
>
> Or consider the field of literature and academia. One of the basic
> considerations for a professor to teach literature is that he or she has
> actually published works of literature. Yet, what percentage of
> professors
> that teach game studies have ever had a game commercially published?
>
> And you ask why industry does not respect academia. I would suggest it's
> mainly because academia does not respect games and the fact that games are
> creative works. Games part of the arts. Yes, there is a rich technical
> aspect, but that is not the core of what games are about. Industry knows
> this but most of academia apparently does not, or does not care. Until
> academia shows some respect to industry and understands what it is
> teaching,
> I'm afraid it's not going to get much respect from industry.
>
> Cheers,
> Mark
> ******************************************
> Mark Lewis Baldwin
> Associate Professor
> Game Design and Development
> University of Advancing Technology
> 303-526-9169
> mbaldwin at uat.edu
> http://baldwinconsulting.org
> mar80401 (YIM, AIM, Skype)
> ******************************************
>
>
> _______________________________________________
> game_edu mailing list
> game_edu at igda.org
> http://seven.pairlist.net/mailman/listinfo/game_edu
>
--
Alex Jarvis
Ludology Student
http://ludologistjarvi.blogspot.com/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/game_edu/attachments/20071204/52ce277a/attachment.html>
More information about the game_edu
mailing list