[game_edu] What's missing

Glyn Heatley glyn.heatley at gmail.com
Thu Apr 10 15:15:41 EDT 2008


Experience in working on practical games *under strict time restrictions*.
Task management, project management, product to market

On Thu, Apr 10, 2008 at 3:06 PM, Tracy Hegeman <proftracy at yahoo.com> wrote:


> I am working on a research project and this seems a likely forum to

> get some help.

>

> What necessary areas/skills/abilities do you think are the least

> represented in education for gaming professionals? Where are the "holes",

> so to speak, in gaming degrees?

>

> I would love to hear some of your opinions. Thank you very much.

>

>

>

> Tracy C. Hegeman, Assoc Prof.

> Chaffey College

> (909) 652-6845

>

>

> "Education is not information, it's transformation"

> - unknown

>

> "It is not because things are difficult that we do not dare; it is because

> we do not dare that they are difficult. "

> - Seneca, Roman dramatist, philosopher, & politician (5 BC - 65 AD)

>

>

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>



--
regards,

Glyn Heatley
Email: glyn.heatley at gmail.com
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