[game_edu] What's missing
Glyn Heatley
glyn.heatley at gmail.com
Thu Apr 10 15:15:41 EDT 2008
Experience in working on practical games *under strict time restrictions*.
Task management, project management, product to market
On Thu, Apr 10, 2008 at 3:06 PM, Tracy Hegeman <proftracy at yahoo.com> wrote:
> I am working on a research project and this seems a likely forum to
> get some help.
>
> What necessary areas/skills/abilities do you think are the least
> represented in education for gaming professionals? Where are the "holes",
> so to speak, in gaming degrees?
>
> I would love to hear some of your opinions. Thank you very much.
>
>
>
> Tracy C. Hegeman, Assoc Prof.
> Chaffey College
> (909) 652-6845
>
>
> "Education is not information, it's transformation"
> - unknown
>
> "It is not because things are difficult that we do not dare; it is because
> we do not dare that they are difficult. "
> - Seneca, Roman dramatist, philosopher, & politician (5 BC - 65 AD)
>
>
>
> _______________________________________________
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>
>
--
regards,
Glyn Heatley
Email: glyn.heatley at gmail.com
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