[game_edu] Ian Bogost on NPR

Steve Swink sswink at flashbangstudios.com
Tue Apr 15 12:14:14 EDT 2008


Hey, thanks for kicking butt! My favorite was Colbert Report. You came off
as completely unflappable and managed to make some fantastic points, which
is better than 90% of guests. I thought your appearance was better than Will
Wright's, if we're being honest :).

I meant to drop you an email after MIGS and say thanks for the advice on
writing. It helped immensely. I'm still laboring under the delusion that
I'll have "that day" some day, but I've been vastly more productive.
Sometimes little comments like that can be a great boon. So, yeah, thanks
again.


-Steve

On Tue, Apr 15, 2008 at 6:56 AM, Ian Bogost <digra at bogost.com> wrote:


> Hey, thanks Steve, Tim. Much appreciated.

> Ian

>

> On Apr 14, 2008, at 9:17 PM, Steve Swink wrote:

>

> Just heard the broadcast. Go Ian and go Heather! I made an ass of myself

> once by trying to tell Ian that he's my favorite public representative of

> the industry :). He comes across as articulate, intelligent, and unashamed

> in all his public appearances, which is what we desperately need.

>

> As for the topic: the change is coming. It's painfully gradual at the

> moment, but things are happening, especially with the smaller indie

> "artgames" like Jason Roher's games, Rod Humbles works, things like this.

> It's a little frustrating that larger games that have a great potential for

> expression skirt the issue but, hey, when more people want games to tackle

> larger issues, they will begin to do so. Part of it is just a lack of

> vocabulary. Expressing things through complex systems is complex and it

> hasn't been done intentionally very often. I thought Call of Duty 4 made a

> few stabs in that direction. I have high hopes for Far Cry 2, based on the

> way that Clint Hocking speaks about design. I wish games like Civ would

> grab some of their opportunities by the scruff and ride them out.

>

> -Steve

>

> On Mon, Apr 14, 2008 at 6:03 PM, Tim Langdell <langdell at gmail.com> wrote:

>

> > Not sure how many others heard it, but Ian was on an NPR piece this

> > afternoon broadcast here in Los Angeles talking about the game industry not

> > takling current issues unlike television and movies. Excellent stuff, Ian.

> > Did anyone else hear this or have any thoughts on the topic?

>

>

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>

>



--
______________________________________

Steve Swink

Game Designer, Flashbang Studios
209 E. Baseline Suite 201 Tempe, AZ 85283

(480) 393-0885, Phone | (480) 626-5992, Fax
(480) 353-6763, Mobile

www.flashbangstudios.com
www.steveswink.com
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