[game_edu] Ian Bogost on NPR

Ian Bogost digra at bogost.com
Tue Apr 15 09:56:27 EDT 2008


Hey, thanks Steve, Tim. Much appreciated.

Ian

On Apr 14, 2008, at 9:17 PM, Steve Swink wrote:


> Just heard the broadcast. Go Ian and go Heather! I made an ass of

> myself once by trying to tell Ian that he's my favorite public

> representative of the industry :). He comes across as articulate,

> intelligent, and unashamed in all his public appearances, which is

> what we desperately need.

>

> As for the topic: the change is coming. It's painfully gradual at

> the moment, but things are happening, especially with the smaller

> indie "artgames" like Jason Roher's games, Rod Humbles works, things

> like this. It's a little frustrating that larger games that have a

> great potential for expression skirt the issue but, hey, when more

> people want games to tackle larger issues, they will begin to do so.

> Part of it is just a lack of vocabulary. Expressing things through

> complex systems is complex and it hasn't been done intentionally

> very often. I thought Call of Duty 4 made a few stabs in that

> direction. I have high hopes for Far Cry 2, based on the way that

> Clint Hocking speaks about design. I wish games like Civ would grab

> some of their opportunities by the scruff and ride them out.

>

> -Steve

>

> On Mon, Apr 14, 2008 at 6:03 PM, Tim Langdell <langdell at gmail.com>

> wrote:

> Not sure how many others heard it, but Ian was on an NPR piece this

> afternoon broadcast here in Los Angeles talking about the game

> industry not takling current issues unlike television and movies.

> Excellent stuff, Ian. Did anyone else hear this or have any thoughts

> on the topic?

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