[game_edu] CFP 5th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'09)

S. Gold goldfile at gmail.com
Wed Aug 20 16:52:41 EDT 2008



PRELIMINARY CALL FOR PAPERS

5th IEEE International Workshop on Networking Issues in Multimedia
Entertainment (NIME'09)
In conjunction with the 6th Annual IEEE Consumer Communications &
Networking Conference (CCNC 2009)


Sponsored by the IEEE Communications Society

January 13, 2009, Las Vegas, Nevada, USA


Website: To be announced


Scope & Topics
============================
The growing availability of digital contents and the simultaneous
cost reductions in storage, processing, and networking is driving the
growth of the entertainment technology. While in the past
entertainment technology traditionally offered predominantly passive
experiences, continual advances in network and computer technologies
are providing tools for implementing greater interactivity and for
enabling consumers to enjoy more exciting experiences, such as, for
example, interactive digital TV, interactive theatre and orchestrated
music and sound design. This phenomenon is pulling together an
extremely diverse group of experts specializing in different technical
areas, such as networking, computer graphics, artificial intelligence,
games, animation, multimedia design, human-computer interaction,
educational media and software engineering. Even though high-tech
entertainment promotes interdisciplinary fusion, yet only the ubiquity
of wireless/wired communication is considered suitable for accepting
the challenge of building a large interactive environment for the
delivery of the maximum entertainment value to millions of consumers
worldwide. In this respect, there is a great hope that the wired and
wireless may take over this complex scenario for fulfilling the
consumer expectations. The Fifth IEEE International Workshop on
Networking Issues in Multimedia Entertainment provides an open forum
for researchers, engineers and academia to exchange the latest
technical information and research findings on next-generation
networked multimedia concepts, technologies, systems, and applications
for entertainment covering existing deployments, current developments
and future evolution. Authors are solicited to submit complete
unpublished papers in the following, but not limited to, topic areas:

Application for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment
(IEEE802.11n, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment

Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theater
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation



GUIDELINES FOR SUBMISSION
============================
Submitted papers must represent original material that is not
currently under review in any other conference or journal, and has not
been previously published.
* Paper length should not exceed five-page technical paper
manuscript. Please see author information page for submission
guidelines at CCNC'08 website (http://www.ieee-ccnc.org). The paper
should be used as the basis for a 20-30 minute

Workshop presentation.
* Papers should be submitted in a .pdf or .ps format by selecting
CCNC'09 at the EDAS paper submission website (http://www.edas.info)
and then selecting the workshop submission link.
* A separate cover sheet should show the title of the paper, the
author(s) name(s) and affiliation(s), and the address (including
e-mail, telephone, and fax) to which the correspondence should be
sent.
* All accepted papers will be published in the conference proceedings
* At least one author of accepted papers is required to register at
the full registration rate.


IMPORTANT DATES
============================
* Paper Submission:.................5 Sep 2008
* Author Notification:.............14 Sep 2008
* Camera-ready Copy:................5 Oct 2008
* Author Registration Deadline:....10 Oct 2008
* Workshop date:...................13 Jan 2009



CO-CHAIRS
============================
* Prof. Marco Roccetti (University of Bologna, Italy, roccetti at cs.unibo.it)
* Dr Giovanni Pau (UCLA, USA, gpau at cs.ucla.edu)
* Dr Abdennour El Rhalibi (Liverpool John Moores University, UK,
A.Elrhalibi at ljmu.ac.uk)

--
Susan Gold
goldfile at gmail.com

"To live is the rarest thing in the world. Most people exist, that is all."
Oscar Wilde

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