[game_edu] CFP: IADIS INTERNATIONAL CONFERENCE GAMING 2008: DESIGN FOR ENGAGING EXPERIENCE AND SOCIAL INTERACTION

S. Gold goldfile at gmail.com
Mon Feb 4 18:19:14 EST 2008


-- CALL FOR PAPERS - Deadline for submissions: 25 February 2008 --

IADIS INTERNATIONAL CONFERENCE GAMING 2008: DESIGN FOR ENGAGING EXPERIENCE
AND SOCIAL INTERACTION
Amsterdam, The Netherlands, 25 to 27 July 2008
(http://www.gaming-conf.org/)
part of the IADIS Multi Conference on Computer Science and Information
Systems
(MCCSIS 2008)
Amsterdam, The Netherlands, 22 to 27 July 2008
(http://www.mccsis.org <http://www.mccsis.org/> )

* Keynote Speaker
Constance Steinkuehler, University of Wisconsin - Madison, USA

* Conference background and goals
As gaming becomes more pervasive we are challenged in our job, learning and
personal
life by the growing access to virtual spaces and communities that offer
opportunities for
everyday needs and aesthetic experiences. 'Creative Industries' have a need
for design
measures that reveal new interaction methods, scenario metaphors and
in-depth
co-creation. This conference bring together research and best practices in
creative
media design for this new challenging field.

* Format of the Conference
The conference will comprise of invited talks and oral presentations. The
proceedings of the conference will be published in the form of a book and
CD-ROM
with ISBN, and will be available also in the IADIS Digital Library
(accessible
on-line). The best paper authors will be invited to publish extended
versions of
their papers in the IADIS Journal on Computer Science and Information
Systems (ISSN: 1646-3692).

* Types of submissions
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials,
Panels
and Doctoral Consortium. All submissions are subject to a blind refereeing
process.

* Topics related to Gaming: Design for Engaging Experience and Social
Interaction are of interest. These include, but are not limited
to the following areas and topics:

- Creativity and Resonant Interaction
- Multi-modal communication
- Immersiveness
- Experience design
- Perception and performance metaphors
- Alternate and mixed realities
- Creative industries
- Research methodologies in creative practice
- Assessment of exploratory technologies
- (Social and Audiovisual) Usability and playability
- Adaptivity
- Cognition, representation, communication
- User/player centered design
- Game interpretation for design
- Psychological, social, and cultural differences in perception and
participation
- Communities, networks, social interaction and social capital
- Cross-cultural and intercultural approaches
- Mechanisms of exclusion
- Game criticism
- Applications in Serious Gaming
- Assessment of exploratory learning approaches
- Emerging practices

* Important Dates:
- Submission Deadline: 25 February 2008
- Notification to Authors: Until 31 March 2008
- Final Camera-Ready Submission and Early Registration: Until 21 April 2008
- Late Registration: After 21 April 2008
- Conference: Amsterdam, The Netherlands, 25 to 27 July 2008

* Conference Location
The conference will be held in Amsterdam, The Netherlands.

* Secretariat
IADIS Secretariat - IADIS INTERNATIONAL CONFERENCE GAMING 2008 : DESIGN FOR
ENGAGING EXPERIENCE AND SOCIAL INTERACTION
Rua Sao Sebastiao da Pedreira, 100, 3
1050-209 Lisbon, Portugal
E-mail: secretariat at gaming-conf.org
Web site: http://www.gaming-conf.org/

* Program Committee
Gaming 2008 Conference Program Chair:
Eleonore ten Thij, Utrecht University, the Netherlands

General MCCSIS Conference Co-Chairs:
Piet Kommers, University of Twente, The Netherlands
Pedro Isaías, Universidade Aberta (Portuguese Open University), Portugal
Nian-Shing Chen, National Sun Yat-sen University, Taiwan

Committee Members: *
* for committee list please refer to
http://www.gaming-conf.org/committees.asp
--
Susan Gold
goldfile at gmail.com

³In a completely sane world, madness is the only freedom!² - J. G. Ballard

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