[game_edu] Using Quake III Arena to visualise network activity

Miller, Gary gmiller at fullsail.com
Wed Jan 9 07:28:19 EST 2008


you can use network chemistry's free network monitor to gather the packets as well. the advantage is no source modification but it does not gather anything but packets.


-----Original Message-----
From: game_edu-bounces at igda.org on behalf of grenville armitage
Sent: Tue 1/8/2008 6:31 PM
To: game_edu at igda.org
Subject: [game_edu] Using Quake III Arena to visualise network activity

All,

I hope this is of some interest to people on the list.

We've been experimenting with the use of a modified Quake III Arena
server for dynamic, real-time representation of network measurements.
(And in particular, we've been using Open Arena - a combination of
independently developed textures, art, etc, and the GPL'd Quake III
Arena source code.)

Our system allows external information (such as network traffic loads)
to be imported into the game world and trigger or control dynamic
behaviours of specific entities (such as bouncing, spinning, or change
of size or colour). By mapping multiple measurements onto multiple
entities inside the virtual world, 'players' are provided with a
rapid, qualitative sense of how things are going in their network
(or other measured system). We've also built basic hooks to allow in-game
events (such as shooting an entity) to trigger external events (such
as updating a network firewall).

Our prototype is called L3DGEWorld (currently at version 2.2), originally
developed to watch for anomalous IP packet traffic heading towards
unused IP addresses. We have also utilised L3DGEWorld to monitor our
local supercomputer cluster, with each cluster node represented by
a 'star' spinning, bouncing and changing size in proportion to local
CPU load, network traffic and memory usage.

We have released source code, some example pictures (inc. youtube videos)
and binaries for Win32, Mac OSX, Linux and FreeBSD.

L3DGEWorld 2.2:
http://caia.swin.edu.au/urp/l3dge/tools/l3dgeworld/index.html

LCMON 1.1 (supercomputer cluster monitor)
http://caia.swin.edu.au/urp/l3dge/tools/lcmon/index.html

(There's a public LCMON 1.1 demo server available to 'see' the
Swinburne supercomputer cluster's current state, for those who
download and run the LCMON 1.1 client.)

cheers,
gja







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